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Star Wars Zero Company launches 27 August 2026 — pre-orders are open →
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Zero Company squad on the ramp of the Caisson

Zero Company

Overview

Zero Company is an off-books special operations unit assembled by Hawks. It operates outside formal Republic command — not a sanctioned military unit but a covert outfit drawing from diverse and often conflicting backgrounds.

The squad includes clone troopers, a Jedi Padawan, a Mandalorian, a former Umbaran soldier, mercenaries, and droids. The ideological friction between members is a confirmed narrative and mechanical feature of the game.

Formation

Zero Company’s founding is rooted in a military blunder. Hawks — then a Republic officer — was left holding the bag following an undisclosed incident, leaving their military career compromised. Trick, Hawks’ close clone companion and consigliere, struck out with them to form Zero Company.

The unit was then recruited by two unlikely backers: a “boy scout” Republic Intelligence officer (Bennic) and a dispossessed noblewoman, Jae Mordant — the Ore-Baroness of Luunata, born into House Mordant of Shu-Torun. Their mission: investigate a Dark Side cult — the Infinite Coil — and prevent the spread of the Shadow Plague.

Base: The Den

Zero Company operates from the Den, located on the Ring of Kafrene — a mining colony and trading station from Rogue One: A Star Wars Story. The Den serves as home base between missions, featuring:

  • A holographic galaxy map for operation planning
  • Gear and research upgrades
  • Squad member recruitment
  • Dialogue and relationship interactions

Transport: The Caisson

Zero Company deploys in a starship called the Caisson, piloted by the utility droid M-3VO. The Caisson serves as a mobile base of operations when away from the Den.

Squad Roster

Zero Company fields a squad of four operators per mission. Players can mix story characters and custom-recruited mercenaries freely — outside of story missions, which require Hawks and allow up to three other slots of the player’s choosing.

Story Characters

CharacterSpeciesClassRole
HawksPlayer-definedPlayer-defined (standard)Protagonist; only character immune to permadeath
TrickHuman (clone)SoldierFounding member; disillusioned clone, voiced by Dee Bradley Baker
Cly KullervoMandalorianMandalorian Warrior (exotic)Joins seeking revenge; jetpack signature ability persists through any respec
Tel-Rea VokossTognathJedi Padawan (exotic)Joins to honour her deceased master; dual lightsabers and Force abilities
Luco BroncUmbaranStandard (player-defined)Former Separatist; in direct ideological conflict with Trick
Jae MordantHumanStandard (player-defined)Ore-Baroness of Luunata, dispossessed by the Coil; instrumental in getting the Republic to hire Zero Company
Kabb UppercutFelshiStandard (player-defined)Former one-armed prize boxer; new species created for this game

Den Operatives (non-combat)

CharacterRole
Runa BlaskFinances and operations; committed Separatist partisan
BennicRepublic Intelligence officer; strategic advisor
M-3VOPilot and infirmary medic

Custom-recruited mercenaries can fill any squad slot not occupied by a story character. Up to four custom operators — including full squads of custom astromech droids — are possible on non-story missions. See Squad Customisation for full rules.

Operations

Zero Company takes contracts for pay. Between combat missions, the squad manages non-combat Operations from the Den’s Holotable — intelligence gathering, bribes, cantina brawls, and covert assistance. Each operation has trade-offs: sending a squadmate into a brawl risks injury, and injuries persist between missions.

Operations are also how the player counters the Infinite Coil’s upgrades. Each campaign cycle, the Coil upgrades its enemy types. Crisis missions — time-limited assignments — give Zero Company a window to block one upgrade per type. Ignore them and the Coil receives both.

Bond System

Squadmates who deploy together build bonds over time. Stronger bonds unlock cross-training benefits — operators can learn abilities from each other — and add combat synergy bonuses. Even characters with deep ideological conflicts can form bonds through repeated missions. Trick and Luco Bronc, who share a fraught history at the Battle of Umbara, can develop a working relationship if kept in the field together. The narrative lead confirmed authored moments where player choices can drive a character away entirely.

Permadeath and Narrative Consequences

Every story character except Hawks is subject to permadeath. Death is not instant — characters accumulate injuries when downed in combat, and three injuries cause permanent death. When a story character dies, their plot thread closes and the story reshapes itself around who survived. A character’s bonds, relationships, and authored arc are lost with them. See Permadeath for full mechanics.

References

#SourceDate
1EA — Introducing Star Wars Zero Company 19 Apr 2025
2PC Gamer — Hands-on preview 26 Mar 2026
3StarWars.com — SGF 2026 gameplay trailer 6 Jun 2026

If information is missing, it has not been confirmed by an official or press source.

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