
Zero Company
Overview
Zero Company is an off-books special operations unit assembled by Hawks. It operates outside formal Republic command — not a sanctioned military unit but a covert outfit drawing from diverse and often conflicting backgrounds.
The squad includes clone troopers, a Jedi Padawan, a Mandalorian, a former Umbaran soldier, mercenaries, and droids. The ideological friction between members is a confirmed narrative and mechanical feature of the game.
Formation
Zero Company’s founding is rooted in a military blunder. Hawks — then a Republic officer — was left holding the bag following an undisclosed incident, leaving their military career compromised. Trick, Hawks’ close clone companion and consigliere, struck out with them to form Zero Company.
The unit was then recruited by two unlikely backers: a “boy scout” Republic Intelligence officer (Bennic) and a dispossessed noblewoman, Jae Mordant — the Ore-Baroness of Luunata, born into House Mordant of Shu-Torun. Their mission: investigate a Dark Side cult — the Infinite Coil — and prevent the spread of the Shadow Plague.
Base: The Den
Zero Company operates from the Den, located on the Ring of Kafrene — a mining colony and trading station from Rogue One: A Star Wars Story. The Den serves as home base between missions, featuring:
- A holographic galaxy map for operation planning
- Gear and research upgrades
- Squad member recruitment
- Dialogue and relationship interactions
Transport: The Caisson
Zero Company deploys in a starship called the Caisson, piloted by the utility droid M-3VO. The Caisson serves as a mobile base of operations when away from the Den.
Squad Roster
Zero Company fields a squad of four operators per mission. Players can mix story characters and custom-recruited mercenaries freely — outside of story missions, which require Hawks and allow up to three other slots of the player’s choosing.
Story Characters
| Character | Species | Class | Role |
|---|---|---|---|
| Hawks | Player-defined | Player-defined (standard) | Protagonist; only character immune to permadeath |
| Trick | Human (clone) | Soldier | Founding member; disillusioned clone, voiced by Dee Bradley Baker |
| Cly Kullervo | Mandalorian | Mandalorian Warrior (exotic) | Joins seeking revenge; jetpack signature ability persists through any respec |
| Tel-Rea Vokoss | Tognath | Jedi Padawan (exotic) | Joins to honour her deceased master; dual lightsabers and Force abilities |
| Luco Bronc | Umbaran | Standard (player-defined) | Former Separatist; in direct ideological conflict with Trick |
| Jae Mordant | Human | Standard (player-defined) | Ore-Baroness of Luunata, dispossessed by the Coil; instrumental in getting the Republic to hire Zero Company |
| Kabb Uppercut | Felshi | Standard (player-defined) | Former one-armed prize boxer; new species created for this game |
Den Operatives (non-combat)
| Character | Role |
|---|---|
| Runa Blask | Finances and operations; committed Separatist partisan |
| Bennic | Republic Intelligence officer; strategic advisor |
| M-3VO | Pilot and infirmary medic |
Custom-recruited mercenaries can fill any squad slot not occupied by a story character. Up to four custom operators — including full squads of custom astromech droids — are possible on non-story missions. See Squad Customisation for full rules.
Operations
Zero Company takes contracts for pay. Between combat missions, the squad manages non-combat Operations from the Den’s Holotable — intelligence gathering, bribes, cantina brawls, and covert assistance. Each operation has trade-offs: sending a squadmate into a brawl risks injury, and injuries persist between missions.
Operations are also how the player counters the Infinite Coil’s upgrades. Each campaign cycle, the Coil upgrades its enemy types. Crisis missions — time-limited assignments — give Zero Company a window to block one upgrade per type. Ignore them and the Coil receives both.
Bond System
Squadmates who deploy together build bonds over time. Stronger bonds unlock cross-training benefits — operators can learn abilities from each other — and add combat synergy bonuses. Even characters with deep ideological conflicts can form bonds through repeated missions. Trick and Luco Bronc, who share a fraught history at the Battle of Umbara, can develop a working relationship if kept in the field together. The narrative lead confirmed authored moments where player choices can drive a character away entirely.
Permadeath and Narrative Consequences
Every story character except Hawks is subject to permadeath. Death is not instant — characters accumulate injuries when downed in combat, and three injuries cause permanent death. When a story character dies, their plot thread closes and the story reshapes itself around who survived. A character’s bonds, relationships, and authored arc are lost with them. See Permadeath for full mechanics.
References
| # | Source | Date |
|---|---|---|
| 1 | EA — Introducing Star Wars Zero Company | 19 Apr 2025 |
| 2 | PC Gamer — Hands-on preview | 26 Mar 2026 |
| 3 | StarWars.com — SGF 2026 gameplay trailer | 6 Jun 2026 |
If information is missing, it has not been confirmed by an official or press source.