Factions
Zero Company
Zero Company is the player’s squad — an off-books unit of operatives assembled by Hawks at the instruction of a Republic Intelligence officer. The squad operates outside formal Republic command structures, drawing its members from across the galaxy: clone troopers, Jedi Padawans, Mandalorians, former Separatist soldiers, mercenaries, and droids.
Base of operations: the Den on the Ring of Kafrene.
The Infinite Coil
The Infinite Coil is the primary antagonist faction — a Dark Side cult aligned with the Confederacy of Independent Systems. Led by Kundri Fathom, its goal is to release the Shadow Plague across the galaxy. All cult members are already infected with the plague, granting enhanced physical resilience and unusual abilities.
Key members: Kundri Fathom (leader), Visser (elite commander), Typhon (ST-series Super Tactical Droid).
Galactic Powers (Contextual)
Unconfirmed: The Republic and Confederacy of Independent Systems appear as contextual backdrop factions in Zero Company but have not been documented as playable or fully interactive factions in retrieved press materials. Pages for these factions will be added when confirmed details are available.
References
| # | Source | Date |
|---|---|---|
| 1 | pcgames.de — Exclusive preview | Mar 2026 |
| 2 | PC Gamer — Hands-on preview | 26 Mar 2026 |
If information is missing, it has not been confirmed by an official or press source.