Scoundrel
Overview
The Scoundrel is one of the eight standard classes (called Specializations in game) available to any operator in Star Wars Zero Company. EA describes it as:
The Scoundrel is a wildcard, adept at taking advantage of situations without much preparation and taking advantage of every opportunity in combat.
Abilities
| Ability | Slot | Action | Effect |
|---|---|---|---|
| Easy Mark | Ultimate | Special Action | Marks the chosen enemy, allowing this Operator to Assist the next ally that attacks that target. Shown in combat at an upgraded rank as Easy Mark III: a Single Enemy Special Action costing 5 Advantage, applying Marked 1, limited to once per turn |
| Identify Weakness | Standard | Fast Action | Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit. Shown in combat at an upgraded rank as Identify Weakness II: 1 AP, applying Vulnerable 1, at an effective range of 16.0m |
| Never Play Fair | Passive | Unknown | Increases this Operator's Assist Damage by +1 |
| Scoundrel's Instinct | Passive | Unknown | All of this Operator's attacks Penetrate the target's defenses, ignoring up to 4 points of Defense |
Easy Mark
The Ultimate Marks the chosen enemy, allowing this operator to Assist the next ally that attacks that target.
Shown in combat at an upgraded rank as Easy Mark III: a Single Enemy Special Action costing 5 Advantage, applying Marked 1, limited to once per turn.
Identify Weakness
Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit.
Shown at Identify Weakness II: a Fast Action costing 1 AP, applying Vulnerable 1, at an effective range of 16.0m.
Never Play Fair
Increases this operator’s Assist Damage by +1.
Scoundrel’s Instinct
All of this operator’s attacks Penetrate the target’s defenses, ignoring up to 4 points of Defense.
Confirmed interactions
- EA cites Scoundrel and Sharpshooter as a confirmed pairing: Identify Weakness applies Vulnerable, and the Sharpshooter lands the critical hit
- Assist is the same mechanic the Bond System uses through Call for Backup, where an ally assists the next attack against a target they have line of sight to
- Hawks’ Fearless Leader talent increases assist damage for all operators
- The Heavy gains +2 Defense from Heavy Armor Training and a further +2 while Bulwark is active, totalling the 4 points Scoundrel’s Instinct ignores
- Identify Weakness is paid in AP and Easy Mark from the shared Advantage pool; see Combat System
If information is missing, it has not been confirmed by an official or press source.