Scoundrel
Overview
The Scoundrel is one of the eight standard classes (called Specializations in game) available to any operator in Star Wars Zero Company. EA describes it as:
The Scoundrel is a wildcard, adept at taking advantage of situations without much preparation and taking advantage of every opportunity in combat.
Abilities
| Ability | Slot | Action | Cost | Effect |
|---|---|---|---|---|
| Easy Mark | Ultimate | Special Action | 7 Advantage | Marks the chosen enemy, allowing this Operator to Assist the next ally that attacks that target. A Single Enemy Special Action, once per turn, applying Marked 1. Marks do not expire at the end of the turn, and when the assisted ally crits, the assist shot crits too. The Advantage cost falls with rank, to 5 by rank III |
| Identify Weakness | Standard | Fast Action | 1 AP | Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit. Applies Vulnerable 1 at an effective range of 12.0m, extending by 4.0m per rank to 28.0m, and applying Vulnerable 2 at its top rank |
| Never Play Fair | Passive | Always active | None | Increases this Operator's Assist Damage by +1 |
| Scoundrel's Instinct | Passive | Always active | None | All of this Operator's attacks Penetrate the target's defenses, ignoring up to 4 points of Defense |
Easy Mark
The Ultimate Marks the chosen enemy, allowing this operator to Assist the next ally that attacks that target.
Shown in combat at an upgraded rank as Easy Mark III: a Single Enemy Special Action costing 5 Advantage, applying Marked 1, limited to once per turn.
Identify Weakness
Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit.
Shown at Identify Weakness II: a Fast Action costing 1 AP, applying Vulnerable 1, at an effective range of 16.0m.
Never Play Fair
Increases this operator’s Assist Damage by +1.
Scoundrel’s Instinct
All of this operator’s attacks Penetrate the target’s defenses, ignoring up to 4 points of Defense.
Confirmed interactions
- EA cites Scoundrel and Sharpshooter as a confirmed pairing: Identify Weakness applies Vulnerable, and the Sharpshooter lands the critical hit
- Assist is the same mechanic the Bond System uses through Call for Backup, where an ally assists the next attack against a target they have line of sight to
- Hawks’ Fearless Leader talent increases assist damage for all operators
- The Heavy gains +2 Defense from Heavy Armor Training and a further +2 while Bulwark is active, totalling the 4 points Scoundrel’s Instinct ignores
- Identify Weakness is paid in AP and Easy Mark from the shared Advantage pool; see Combat System
Upgrade ranks
Every ability above continues past its base values through the Focus Tree, where each rank costs Focus Points and improves the effect. Ranks with no recorded value are left out rather than filled in by inference.
Easy Mark Ultimate
| Rank | Effect |
|---|---|
| I | 7 Advantage, once per turn. Marks a chosen enemy, allowing this operator to Assist the next ally that attacks that target. When the ally scores a critical hit, the assist shot also critically hits. Marks do not expire at the end of the turn |
| II | Critical Damage on the assist attack is increased by +2 |
| III | Critical Damage on the assist attack is increased by +4 |
| IV | Critical Damage on the assist attack is increased by +5 |
| V | Critical Damage on the assist attack is increased by +6 |
| VI | Removes the once per turn restriction |
An in-combat card for Easy Mark III gives 5 Advantage, down from 7 at rank 1, so ranking the ability up lowers its Advantage cost.
Identify Weakness Standard
| Rank | Effect |
|---|---|
| I | 1 AP. Makes a chosen enemy Vulnerable, allowing the next attack to critically hit. Range 12.0m |
| II | Range increased to 16.0m |
| III | Range increased to 20.0m |
| IV | Range increased to 24.0m |
| V | Range increased to 28.0m |
| VI | Now applies Vulnerable x2, guaranteeing crits on the next 2 attacks |
Never Play Fair Passive
| Rank | Effect |
|---|---|
| I | Increases this operator's Assist Damage by +1 |
| II | Assist Damage +2 |
| III | Assist Damage +3 |
| IV | Assist Damage +4 |
| V | Assist Damage +5 |
Higher ranks exist but carry no recorded values.
Scoundrel's Instinct Passive
| Rank | Effect |
|---|---|
| I | All of this operator's attacks Penetrate the target's defenses, ignoring up to 4 points of Defense |
Higher ranks exist but carry no recorded values.
If information is missing, it has not yet been confirmed. Corrections are welcome.