Story Operations
Figures on this page were checked against the launch build on 30 Aug 2026. See Game Updates.
This page names the campaign’s story Operations and what their approaches ask for and pay. It does not describe how the story resolves.
Overview
Twenty-eight Operations are story Operations, required by the campaign rather than optional. The game groups them by Arc, the coarser division sitting above the fourteen chapters.
Two of them carry more weight than the rest. Pick Your Poison decides which critical mission chapter 3 gives you, sending the squad to either Kaller or Dantooine and leaving the other unvisited. Jedi on the Case clears chapter 6 outright, making Enter Fathom the only chapter completed by an Operation rather than a Tactical Mission.
Arc 1
Gorga's Revenge
50 Intel · 1 Cycle
Gorga was none too happy to hear of Bruckner's deception. Unfortunately, Bruckner must've caught wind, because he's just fled to Nevarro. Gorga's hiring us to deal with him.
Gorga's Suspicions
50 Intel · 1 Cycle
Gorga the Hutt has grown suspicious that one of his clerks is colluding with his rivals. He wants us to tail Bruckner, the clerk in question, who has been working out of Gorga's palace on Nal Hutta.
Payback
No Intel cost · 1 Cycle
We could go a long way with this money, but not beyond Gorga's reach. We need to pay Gorga back before things go bad.
Pick Your Poison
50 Intel · 1 Cycle
Gorga is offering us our choice of gigs.
Arc 2
Jedi On The Case
50 Intel · 1 Cycle
Tel-Rea has a lead for us.
Loose Lips
50 Intel · 2 Cycles
Our team has gathered enough intel from the cargo manifest to infiltrate the Courtsilius undercity and ask the right questions. Let's send a team down there and see what people know about the Coil.
Our Jedi Friend
50 Intel · 3 Cycles
It's not every day we run across a Jedi on a mission. While Tel-Rea investigates the Coil, we should investigate her.
Smugglers' Manifest
50 Intel · 1 Cycle
The Courtsilius gangsters known as the Slugrats left behind a cargo manifest from the Toco-Po Toy Company. Maybe something in here will help us discover what they are plotting with the Coil.
Smugglers' Manifest II
25 Intel · 1 Cycle
Our team found something in the Toco-Po Toy Co cargo manifest.
Arc 3
Cast a Dark Shadow
50 Intel · 1 Cycle
Investigate Fathom's connection with the Shadow People.
Rhy Cesca
50 Intel · 1 Cycle
Our team has intel on Rhy Cesca, the notorious leader of the Umbaran Partisans.
Strange Bedfellows
50 Intel · 3 Cycles
Our team has made contact with Storm Basin security forces.
Arc 4
Enemy of My Enemy
50 Intel · 2 Cycles
Our operators travel to Aleen to find Fathom and the Coil are no longer there. They plan to make contact with the native Aleena to discover her current location.
Gather Leads
25 Intel · 1 Cycle
After her strike on Bespin, Fathom has disappeared. We can tap into our intel network to search for her.
Hot Property
50 Intel · 2 Cycles
Our team has a plan for how to safely fly the Caisson into Luunata's volcanic tunnels.
Ingress Oblige
50 Intel · 2 Cycles
Find a way to infiltrate Mordant Citadel and disable its guns so a Republic Fleet can retake Luunata.
Quid Pro Quo
50 Intel · 2 Cycles
Our team found an Ore-Baron willing to sell us thermal shields.
The Ossic Hand
25 Intel · 1 Cycle
Republic Intelligence has an urgent contract for us.
Underworld Intel
50 Intel · 1 Cycle
Fathom fled Luunata after we took back the citadel. Republic forces weren't able to trace her ship, but our friends in the underworld might have some leads.
Arc 5
Background Check
No Intel cost · 1 Cycle
A mysterious new client has work for us, but wants to make sure we're on the level first.
Chut Chut, Pateesa
50 Intel · 2 Cycles
Our old friend Gorga the Hutt has work for us.
Operation Trick
25 Intel · 1 Cycle
Rex has friends who can perform an operation to remove Trick's inhibitor chip and restore him to his former self.
Arc 6
Job Ain't Done
50 Intel · 1 Cycle
It's time to resume our hunt for Fathom and the Coil.
Knock Knock
50 Intel · 3 Cycles
If we want to land at Cindermoor Station without being blown to space dust, we'll need access codes. Luckily, we can steal them from the old tenants: Kuat Drive Yards.
Listening In
50 Intel · 1 Cycle
Set up a listening post on the high-traffic planet of Naboo in order to locate the shipyard Fathom has taken over in Zone Esk.
Murmurs
50 Intel · 1 Cycle
Our team has a lead on Coil activity in Zone Esk.
References
| # | Source | Date |
|---|---|---|
| 1 | Star Wars Zero Company in-game HoloTable: Operation listings, costs, durations and options | Sep 2026 |
If information is missing, it has not yet been confirmed. Corrections are welcome.