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MechanicsOperationsStory Operations

Story Operations

Figures on this page were checked against the launch build on 30 Aug 2026. See Game Updates.

This page names the campaign’s story Operations and what their approaches ask for and pay. It does not describe how the story resolves.

Overview

Twenty-eight Operations are story Operations, required by the campaign rather than optional. The game groups them by Arc, the coarser division sitting above the fourteen chapters.

Two of them carry more weight than the rest. Pick Your Poison decides which critical mission chapter 3 gives you, sending the squad to either Kaller or Dantooine and leaving the other unvisited. Jedi on the Case clears chapter 6 outright, making Enter Fathom the only chapter completed by an Operation rather than a Tactical Mission.

Arc 1

Gorga's Revenge

50 Intel · 1 Cycle

Gorga was none too happy to hear of Bruckner's deception. Unfortunately, Bruckner must've caught wind, because he's just fled to Nevarro. Gorga's hiring us to deal with him.

  • Let him disappear: Influence in Zone Cresh, 500 Credits, Adds a mission
  • Hand him over to Gorga: Influence in Zone Jenth, Adds a mission

Gorga's Suspicions

50 Intel · 1 Cycle

Gorga the Hutt has grown suspicious that one of his clerks is colluding with his rivals. He wants us to tail Bruckner, the clerk in question, who has been working out of Gorga's palace on Nal Hutta.

Payback

No Intel cost · 1 Cycle

We could go a long way with this money, but not beyond Gorga's reach. We need to pay Gorga back before things go bad.

Pick Your Poison

50 Intel · 1 Cycle

Gorga is offering us our choice of gigs.

  • Kaller: Adds a mission
  • Dantooine: Adds a mission, Influence

Arc 2

Jedi On The Case

50 Intel · 1 Cycle

Tel-Rea has a lead for us.

  • Share what we know, and ask about the Slugrats: Influence in Zone Cresh
  • Share what we know, and ask about the Coil's plan: Influence in Zone Aurek, Puts a crisis in play

Loose Lips

50 Intel · 2 Cycles

Our team has gathered enough intel from the cargo manifest to infiltrate the Courtsilius undercity and ask the right questions. Let's send a team down there and see what people know about the Coil.

  • Offer a reward: Influence
  • Apply some pressure needs 2 operators assigned: 25 Intel
  • Ask around needs 2 operators assigned: Influence, Reveals a mission

Our Jedi Friend

50 Intel · 3 Cycles

It's not every day we run across a Jedi on a mission. While Tel-Rea investigates the Coil, we should investigate her.

  • Bennic's lead needs 2 operators assigned: +25 Intel Cap, 1,000 Credits
  • Neesh's lead needs 2 operators assigned: Cautionary Intel, 1,000 Credits, Reveals a mission, Influence

Smugglers' Manifest

50 Intel · 1 Cycle

The Courtsilius gangsters known as the Slugrats left behind a cargo manifest from the Toco-Po Toy Company. Maybe something in here will help us discover what they are plotting with the Coil.

Smugglers' Manifest II

25 Intel · 1 Cycle

Our team found something in the Toco-Po Toy Co cargo manifest.

Arc 3

Cast a Dark Shadow

50 Intel · 1 Cycle

Investigate Fathom's connection with the Shadow People.

  • Assign a team needs 2 operators assigned: +1 Upgrade Facility Slot, Influence, Puts a crisis in play

Rhy Cesca

50 Intel · 1 Cycle

Our team has intel on Rhy Cesca, the notorious leader of the Umbaran Partisans.

  • Through Bennic's military sources needs 3 operators assigned: Rolls for injuries, Influence
  • With credits: Influence

Strange Bedfellows

50 Intel · 3 Cycles

Our team has made contact with Storm Basin security forces.

  • Tell them there is a threat to the Republic delegates: 50 Intel, Contacts
  • Tell them there is a threat to their citizens: 25 Intel, 2 Contacts, Influence

Arc 4

Enemy of My Enemy

50 Intel · 2 Cycles

Our operators travel to Aleen to find Fathom and the Coil are no longer there. They plan to make contact with the native Aleena to discover her current location.

Gather Leads

25 Intel · 1 Cycle

After her strike on Bespin, Fathom has disappeared. We can tap into our intel network to search for her.

Hot Property

50 Intel · 2 Cycles

Our team has a plan for how to safely fly the Caisson into Luunata's volcanic tunnels.

Ingress Oblige

50 Intel · 2 Cycles

Find a way to infiltrate Mordant Citadel and disable its guns so a Republic Fleet can retake Luunata.

  • Send a Team needs 3 operators assigned: one of 6 possible rewards

Quid Pro Quo

50 Intel · 2 Cycles

Our team found an Ore-Baron willing to sell us thermal shields.

  • Send a Team needs 3 operators assigned: Influence, Roster XP, Rolls for injuries, Capacitors

The Ossic Hand

25 Intel · 1 Cycle

Republic Intelligence has an urgent contract for us.

  • Republic Intelligence Training Manuals: Focus points, 2 Contacts
  • Black Market Contacts: +1 Item at the Black Market, Restocks the Armory, 2 Contacts, Influence, Adds a mission

Underworld Intel

50 Intel · 1 Cycle

Fathom fled Luunata after we took back the citadel. Republic forces weren't able to trace her ship, but our friends in the underworld might have some leads.

  • Utility Slot: Additional Utility Slot
  • Modification Attachments: Additional Weapon Mod Slot, Influence

Arc 5

Background Check

No Intel cost · 1 Cycle

A mysterious new client has work for us, but wants to make sure we're on the level first.

  • Send a Team needs 3 operators assigned: 1,000 Credits

Chut Chut, Pateesa

50 Intel · 2 Cycles

Our old friend Gorga the Hutt has work for us.

  • Bluff
  • Be honest: -20 Bond XP across the team., Influence

Operation Trick

25 Intel · 1 Cycle

Rex has friends who can perform an operation to remove Trick's inhibitor chip and restore him to his former self.

  • Send Trick: Adds a mission, Influence

Arc 6

Job Ain't Done

50 Intel · 1 Cycle

It's time to resume our hunt for Fathom and the Coil.

  • Steal Equipment Records needs 2 operators assigned: Rolls for injuries, Capacitors, 1,000 Credits
  • Steal Intelligence Records needs 2 operators assigned: Rolls for injuries, Influence in Zone Esk, 25 Intel, Influence, Puts a crisis in play

Knock Knock

50 Intel · 3 Cycles

If we want to land at Cindermoor Station without being blown to space dust, we'll need access codes. Luckily, we can steal them from the old tenants: Kuat Drive Yards.

  • Steal Cindermoor Station Codes: Reveals a mission, Influence

Listening In

50 Intel · 1 Cycle

Set up a listening post on the high-traffic planet of Naboo in order to locate the shipyard Fathom has taken over in Zone Esk.

  • Petition Local Government: Influence in Zone Esk
  • Bribe Local Merchants: 2 Contacts, Influence, Puts a crisis in play

Murmurs

50 Intel · 1 Cycle

Our team has a lead on Coil activity in Zone Esk.

  • Send a Team needs 3 operators assigned: 1,000 Credits, Influence

References

#SourceDate
1Star Wars Zero Company in-game HoloTable: Operation listings, costs, durations and optionsSep 2026

If information is missing, it has not yet been confirmed. Corrections are welcome.

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