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Star Wars Zero Company launches 27 August 2026 — pre-orders are open →
Missions

Missions

Campaign Overview

Star Wars Zero Company features a campaign set during the Clone Wars (~20 BBY). Zero Company operates outside formal Republic command, taking on covert operations against the Infinite Coil and their goal of spreading the Shadow Plague galaxy-wide.

Missions span over a dozen planets — including well-known worlds from films and shows as well as new locations. Confirmed planets include:

PlanetSource
SerolonisDebut trailer; first seen in The Bad Batch season 2
VandorSnowy planet from Solo: A Star Wars Story
MapuzoFrom the Obi-Wan Kenobi Disney+ series
AnaxesConfirmed at Celebration panel
LothalConfirmed in preview builds
CourtsiliusCore World; confirmed in preview builds

Mission Types

TypeDescription
Story missionsDrive the main campaign forward
Companion missionsOptional objectives tied to specific squad members
Skirmish missionsOptional combat for resources and rewards
OperationsNon-combat text-adventure scenarios from the holo-map
A Campaign Mission briefing, 'Eavesdropping', showing rewards, success and failure conditions, and unit requirements with Hawks pre-filled

Tactical combat mission objectives confirmed in the PC Gamer hands-on include:

  • Enemy elimination — destroy or neutralise the target force
  • Hostage rescue — extract a captive before enemies reach them
  • Capture point — hold or seize a designated objective
A squad fighting toward an extraction zone while escaping vulture droids

Enemy Mechanics

Ghost Buff

Enemies that escape a mission alive do not simply reset. PC Gamer’s hands-on preview confirmed an escalation mechanic: units that flee or survive become ghost-buffed in future encounters — returning stronger and better equipped. This creates pressure to fully complete engagements rather than letting enemies retreat.

Notable Enemy Types

Droidekas are confirmed as tactical enemies. Their combat behaviour (shield rotation, rolling entry) follows their established Clone Wars characterisation.

Infinite Coil forces are the primary antagonist faction. Certain Coil units gain a buff when the holo-map’s threat indicators are left unaddressed (see Base Management — enemy upgrade system).

The Cycles System

The entire campaign runs in Cycles — a three-phase rhythm of base exploration, holo-map operations, and a tactical combat mission. Missions carry Cycle timers, and it is not possible to complete every mission in a single playthrough. See the Cycles page for the full breakdown of phases, timers, and their consequences.

Story Structure

Every campaign reaches the same canonical ending, but the journey there changes from playthrough to playthrough. Creative director Greg Foertsch confirmed that while “everybody has a canon result,” the events in the middle differ each time — which missions you take, which squadmates live or die under permadeath, and the bonds you build. Combined with Dilemmas and mission timers that make completing everything in one run impossible, this variable journey toward a fixed ending is the backbone of the game’s replayability.

References

#SourceDate
1Star Wars Celebration Japan — Announcement panel 19 Apr 2025
2EA — Introducing Star Wars Zero Company 19 Apr 2025
3pcgames.de — Exclusive preview Mar 2026
4PC Gamer — Hands-on preview 26 Mar 2026
5Xbox Wire — Tactics Interview (Foertsch & Brawley) 9 Jun 2026

If information is missing, it has not been confirmed by an official or press source.

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