Missions
Campaign Overview
Star Wars Zero Company features a campaign set during the Clone Wars (~20 BBY). Zero Company operates outside formal Republic command, taking on covert operations against the Infinite Coil and their goal of spreading the Shadow Plague galaxy-wide.
Missions span over a dozen planets — including well-known worlds from films and shows as well as new locations. Confirmed planets include:
| Planet | Source |
|---|---|
| Serolonis | Debut trailer; first seen in The Bad Batch season 2 |
| Vandor | Snowy planet from Solo: A Star Wars Story |
| Mapuzo | From the Obi-Wan Kenobi Disney+ series |
| Anaxes | Confirmed at Celebration panel |
| Lothal | Confirmed in preview builds |
| Courtsilius | Core World; confirmed in preview builds |
Mission Types
| Type | Description |
|---|---|
| Story missions | Drive the main campaign forward |
| Companion missions | Optional objectives tied to specific squad members |
| Skirmish missions | Optional combat for resources and rewards |
| Operations | Non-combat text-adventure scenarios from the holo-map |

Tactical combat mission objectives confirmed in the PC Gamer hands-on include:
- Enemy elimination — destroy or neutralise the target force
- Hostage rescue — extract a captive before enemies reach them
- Capture point — hold or seize a designated objective

Enemy Mechanics
Ghost Buff
Enemies that escape a mission alive do not simply reset. PC Gamer’s hands-on preview confirmed an escalation mechanic: units that flee or survive become ghost-buffed in future encounters — returning stronger and better equipped. This creates pressure to fully complete engagements rather than letting enemies retreat.
Notable Enemy Types
Droidekas are confirmed as tactical enemies. Their combat behaviour (shield rotation, rolling entry) follows their established Clone Wars characterisation.
Infinite Coil forces are the primary antagonist faction. Certain Coil units gain a buff when the holo-map’s threat indicators are left unaddressed (see Base Management — enemy upgrade system).
The Cycles System
The entire campaign runs in Cycles — a three-phase rhythm of base exploration, holo-map operations, and a tactical combat mission. Missions carry Cycle timers, and it is not possible to complete every mission in a single playthrough. See the Cycles page for the full breakdown of phases, timers, and their consequences.
Story Structure
Every campaign reaches the same canonical ending, but the journey there changes from playthrough to playthrough. Creative director Greg Foertsch confirmed that while “everybody has a canon result,” the events in the middle differ each time — which missions you take, which squadmates live or die under permadeath, and the bonds you build. Combined with Dilemmas and mission timers that make completing everything in one run impossible, this variable journey toward a fixed ending is the backbone of the game’s replayability.
References
| # | Source | Date |
|---|---|---|
| 1 | Star Wars Celebration Japan — Announcement panel | 19 Apr 2025 |
| 2 | EA — Introducing Star Wars Zero Company | 19 Apr 2025 |
| 3 | pcgames.de — Exclusive preview | Mar 2026 |
| 4 | PC Gamer — Hands-on preview | 26 Mar 2026 |
| 5 | Xbox Wire — Tactics Interview (Foertsch & Brawley) | 9 Jun 2026 |
If information is missing, it has not been confirmed by an official or press source.