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Star Wars Zero Company launches 27 August 2026. Pre-orders are open →

Hawks

Overview

Hawks is the player-controlled protagonist and leader of Zero Company. Once a captain in the Grand Army of the Republic, Hawks was dismissed from service after taking the fall for a disastrous defeat against the Separatists. EA describes Zero Company under Hawks as an independent covert intelligence group based on the Ring of Kafrene.

Press coverage adds that Hawks is disgraced and deeply indebted to Hutt clans following the failed operation. Their close clone trooper comrade Trick was injured saving Hawks during the Separatist attack on Antine and left the military alongside them.

Clever, cool-headed, and decisive, Hawks works with operators from any and all backgrounds, as long as they know how to get the job done.

Hawks is recruited by a Republic Intelligence officer to investigate and counter the threat posed by the Infinite Coil cult.

Hawks is the only permanent, permadeath-exempt member of Zero Company.

Customisation

Players fully customise Hawks at the start of the game:

  • Sex and gender
  • Species: Human, Togruta, Twi’lek, Zabrak, Mirialan, or Devaronian
  • Appearance, clothing, first name, and voice
  • Combat class (chosen from the 8 standard classes)

The male and female versions of Hawks each have their own voice actor. Creative director Greg Foertsch described the two performances as deliberately different in feel: one closer to an outlaw cowboy, the other to a by-the-book agent.

Combat Ability

In addition to their chosen class abilities, Hawks has a unique squad-support action: spending Advantage to refresh 1 AP for any squadmate, once per turn. This makes Hawks a force multiplier in squad resource management.

Hawks also carries a unique talent, Fearless Leader: while Hawks is present, assist damage, defence, and chance-to-hit increase for every operator in the squad, and upgrading the talent improves those bonuses. It is a separate effect from the AP refresh above, and it persists through any specialisation change. See Class System for the full authored talent list.

Outside Combat

Outside of tactical missions, players have full third-person action-adventure control of Hawks in the Den and on the Caisson. Hawks can explore the base, interact directly with squad members, and engage in branching dialogue.

Deployment and Death

Hawks is required on all story missions; skirmish missions can be run with any combination of Operators, with or without Hawks. Because Hawks is the main playable character, dying in combat is an automatic mission failure: the mission restarts rather than the campaign ending. There are no rescue call-ins or early exfiltration; Hawks has to make it out.

Role

Hawks leads Zero Company from the Den on the Ring of Kafrene, planning operations on a holographic galaxy map, deploying into field missions with a squad of four, and managing the team’s bonds and tensions in the between-mission hub.

Narrative lead Aaron Contreras described Hawks’ place in the story:

“This is a game about a team, a team of operators who come from all over, and it’s not a personal fantasy game. Hawks isn’t the lone chosen one who’s going to step out and do all the things with the swing of their mighty, mighty saber or whatnot.”

References

#SourceDate
1EA: Introducing Star Wars Zero Company 19 Apr 2025
2PC Gamer: Hands-on preview Mar 2026
3PC Gamer: Writer on character friction Mar 2026
4StarWars.com: Databank: Hawks May 2026
5EA: Answering the Internet’s Biggest Questions (community Q&A) 21 Jul 2026
6StarWars.com: SDCC full cast announcement 23 Jul 2026
7EA: Operators hub: Hawks Aug 2026

If information is missing, it has not been confirmed by an official or press source.

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