Medic
Overview
The Medic is one of the eight standard classes (called Specializations in game) available to any operator in Star Wars Zero Company. EA describes it as:
The Medic excels at healing and preserving their teammates through healing and the prevention of injuries. Medics can also boost their teammates, both physically and psychologically.
Abilities
| Ability | Slot | Effect |
|---|---|---|
| Morale Boost | Ultimate | This Operator and all nearby allies increase to 4 stacks of Morale |
| Combat Stim | Standard | Grants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage |
| Lifesaving Measures | Passive | Medpacs used by this Operator restore an additional +5% Health |
| First Responder | Passive | This Operator is permanently equipped with a Medpac that does not use a utility slot. When this Operator rescues an ally with Rally, that ally is Fully Healed |
Morale Boost
The Ultimate raises this operator and all nearby allies to 4 stacks of Morale. Each stack adds +9% Chance-to-Hit, and Morale is lost when an operator takes damage.
Morale Boost appears as a Focus Tree node, confirmed to rank III.
Combat Stim
Grants Stimulant to an ally for 2 turns, increasing Max Health, Melee Damage, and Ranged Damage. It also appears as a Focus Tree node.
Lifesaving Measures
Medpacs used by this operator restore an additional +5% Health at base rank. Higher ranks are confirmed in the Focus Tree, reaching +20% at the rank shown in official material.
First Responder
This operator is permanently equipped with a Medpac that does not use a utility slot. When this operator rescues an ally with Rally, that ally is Fully Healed.
An operator’s Specialization otherwise determines how many Utilities they can carry; see Armory.
Confirmed interactions
- First Responder is the Improved Rally described in EA’s material, where a Medic restores more health to a Downed operator than other classes
- A Down costs an Injury regardless of who rallies; three Injuries are permanent death. See Permadeath
- Rallying costs the reviving ally AP to move to and revive the Downed operator
- EA cites Medic and Gunslinger as a confirmed pairing, Combat Stim increasing the damage of a high volume of shots
- Healing an ally increases the Bond between the two operators; see Bond System
If information is missing, it has not been confirmed by an official or press source.