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Mods & Modding

Overview

Star Wars Zero Company has no official mod support. Bit Reactor has confirmed that none is planned. There is no Steam Workshop integration, no in-game mod browser, and no developer-supplied modding tools.

A community modding scene exists regardless, hosted on Nexus Mods, and it formed quickly. 104 mods were listed on 5 September 2026, nine days after release, with the most downloaded sitting around 35,000 downloads. Everything in it is unofficial.

Community Modding Methods

Two methods are in use:

  • Packaged file mods: mods distributed as packaged game archives, placed in a mods folder inside the game’s installation so they load ahead of the original files. This covers most cosmetic and data changes.
  • UE4SS: a community scripting layer that loads alongside the game and supports script and logic mods rather than file replacement. Several mods list it as a prerequisite.

Two managers are in use. Vortex, the Nexus Mods manager, has a community extension for the game, handling both methods along with configuration tweaks and display presets. A dedicated open-source manager, ZCOM Mod Manager, has since been published specifically for this game: it reads the game’s own mod payload format rather than treating mods as arbitrary files, finds Steam installations, validates the game’s packaged containers, and manages UE4SS scripts.

A third method sits alongside both: configuration edits to the engine’s own Engine.ini, distributed as presets rather than as mods that load into the game.

Installation steps differ by mod and by store, and are maintained on each mod’s own page.

Where Mods Are Hosted

Mods for the game are hosted on Nexus Mods , which also carries the Vortex extension and the UE4SS build that other mods depend on.

Types of Mod Available

The mods published so far fall into six groups:

GroupWhat they change
Squad sizeRaising the number of Operators deployed on a mission above the standard four
Content unlockingOpening story and NPC outfits, appearance options, species, and armour sets in the character creator and Armory
Economy and pacingCutting the Credit cost of Den upgrades, Black Market stock, Operations and Focus Tree nodes, shortening build times, and extending HoloTable mission expiry
DifficultyAdding more enemies, or raising enemy Health and Damage
Quality of lifeCamera zoom behaviour, action point and movement costs, Bond growth rate
Performance and displayConfiguration presets covering frame pacing, latency, and image clarity

The most downloaded gameplay mod raises the deployable squad from four Operators to six, which changes the constraint the tactical layer is built around. See Missions for the four-slot deployment the game ships with.

Cheat and debug menus are also published, granting resources, extra turns, and larger squads directly.

Compatibility and Support

  • Mods are unofficial. Neither Bit Reactor nor EA supports them.
  • Game updates can break mods built against an earlier version.
  • The interaction between mods and permadeath or trophy conditions has not been confirmed.

References

#SourceDate
1EA: Answering the Internet’s Biggest Questions (community Q&A) 21 Jul 2026
2Nexus Mods: Star Wars Zero Company 5 Sep 2026

If information is missing, it has not yet been confirmed. Corrections are welcome.

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