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ClassesTalents

Talents

Overview

Every operator has a Talent: a distinct layer from their class, carrying an ability that stays active regardless of which Specialization the operator is assigned to. Each operator starts with 1 Talent and 1 Specialization, and the two are chosen at separate steps of operator creation, so any Talent can be paired with any class.

  • For authored story characters, the Talent is fixed and tied to their identity
  • For custom operators, players select from the pool of Universal Talents
  • Hawks has a unique talent, Fearless Leader, that persists through any specialization change
  • Separately from that talent, Hawks can spend Advantage to refresh 1 AP for any squadmate, once per turn

Talents are upgraded in the Focus Tree alongside class abilities, and respecced on the same terms: freely, apart from a few specific heroes. A Talent respec swaps a custom operator’s Universal Talent the way a Specialization respec swaps their class, while an authored operator’s Talent stays with them whatever class they are moved to.

Universal Talents

Universal Talents are the pool custom operators pick from, and they are a separate set to the fixed talents carried by authored operators. Eleven are named, one of which is restricted to Astromechs; the remaining ten match the pool size visible in the loadout screen’s talent picker.

IconTalentEffectUpgrading
The Bigger They Are… talent iconThe Bigger They Are…Powerful damage bonuses against the galaxy’s most dangerous targets.Improves the bonus
Anticipation talent iconAnticipationThe operator anticipates and evades enemy attacks.Loosens the usage limits, and ultimately lets the operator grant the bonus to allies as well
Cold Blooded talent iconCold BloodedThe operator gains Vicious, letting them score Critical Hits easily.Increases Critical Damage, and ultimately allows multiple critical hits
Taunt talent iconTauntForces enemies to attack this operator instead of allies.Reduces the damage received while taunting
A Life of Labor talent iconA Life of LaborGrants additional Health and Defense.Improves both, and adds Melee Damage and Critical Damage
Thievery talent iconThieverySteals additional Credits during missions.Increases the amount gained per Tactical Mission
Sabotage talent iconSabotageDetonates a variety of objects commonly found on the battlefield.Increases the number of uses per combat
Espionage talent iconEspionagePicks up additional Intel during missions.Increases the amount gained per Tactical Mission
Grit talent iconGritThe operator temporarily gains Invulnerable, ignoring damage from an incoming attack.Increases health and Invulnerable stacks
Fortitude talent iconFortitudeGrants additional Defense while injured.Improves the bonus, and eventually lets the operator ignore injury penalties entirely
Built-In Comlink talent iconBuilt-In Comlink (Astromech only)An integrated comlink that provides additional AP to allies.Increases the number of uses per turn

Two of these are strategy-layer talents rather than combat ones: Thievery and Espionage pay out in Credits and Intel for taking part in a Tactical Mission, which makes squad selection a resource decision as well as a tactical one.

Two statuses come from this list rather than from any class ability: Vicious (Cold Blooded) and Invulnerable (Grit). A third, Evasion, comes from Anticipation. See Combat System.

Universal Talent ranks

Every Universal Talent runs to rank IV, a shorter track than the six ranks most class abilities reach. The upgrade paths differ in kind as well as degree: some raise the numbers, some loosen a usage limit (Sabotage IV removes its per-combat cap outright), and Anticipation IV changes the target, extending the buff from the operator to an ally.

The Bigger They Are… Passive

RankEffect
IRanged and Melee Attacks deal +2 damage against Elite and Boss enemies
II+3 damage against Elite and Boss enemies
III+4 damage against Elite and Boss enemies
IV+6 damage against Elite and Boss enemies

Anticipation Fast Action

RankEffect
ISelf, once per turn: gain 1 stack of Evasion
IISelf, twice per turn: gain 1 stack of Evasion
IIISelf, 3 times per turn: gain 1 stack of Evasion
IVSingle ally, 3 times per turn: grant 1 stack of Evasion

Cold Blooded Fast Action

RankEffect
ISelf, once per combat: applies 1 stack of Vicious to this operator
IISelf, twice per combat: applies 1 stack of Vicious
IIISelf, 3 times per combat: applies 1 stack of Vicious
IVSelf, 3 times per combat: applies 2 stacks of Vicious

Taunt Fast Action

RankEffect
ISingle enemy, once per turn: Taunt the selected enemy
IITaunt the selected enemy and reduce its damage by 2 for the rest of the turn
IIITaunt the selected enemy and reduce its damage by 4 for the rest of the turn
IVTaunt the selected enemy and reduce its damage by 6 for the rest of the turn

A Life of Labor Passive

RankEffect
I+5 Health, +1 Defense
II+5 Health, +1 Defense, +2 Melee Damage
III+5 Health, +1 Defense, +2 Melee Damage, +2 Critical Hit Damage
IV+7 Health, +2 Defense, +4 Melee Damage, +4 Critical Hit Damage

Thievery Passive

RankEffect
IEarn +150 Credits on completing a combat mission. Does not stack
II+200 Credits
III+250 Credits
IV+300 Credits

Sabotage Special Action

RankEffect
ISingle object, once per combat: trigger an explosive object on the battlefield to detonate, immediately affecting nearby units
IITwice per combat
III3 times per combat
IVNo limit

Espionage Passive

RankEffect
IEarn +5 Intel on completing a combat mission. Does not stack
II+7 Intel
III+9 Intel
IV+12 Intel

Grit Fast Action

RankEffect
ISelf, once per turn: applies 1 stack of Invulnerable. Equipping the talent adds +2 Max Health
IISame effect, and +4 Max Health
IIISame effect, and +8 Max Health
IVApplies 2 stacks of Invulnerable, and +12 Max Health

Fortitude Passive

RankEffect
I+2 Defense while this operator is Injured
II+3 Defense while Injured
III+4 Defense while Injured
IV+6 Defense while Injured, and ignores the Chance-to-Hit penalty from Injury

Built-In Comlink, the Astromech-only Talent, has no rank values recorded yet.

Authored Operator Talents

Each of the seven authored operators carries a unique talent. These are the fixed, identity-tied talents described above, and they are drawn from a separate set to the selectable pool: an authored talent belongs to one character and cannot be picked for a custom operator, while custom operators choose from the Universal Talents.

Fixed does not mean static. Every entry below is upgradeable, with the upgrade improving the talent’s own numbers rather than swapping it for another.

OperatorUnique TalentEffect
HawksFearless LeaderWhile Hawks is present, increases assist damage and defence for all operators. Upgrading improves the bonuses.
TrickFor My BrothersTrick can withstand being Downed and automatically revives during the next turn. Upgrading improves the health recovered and injury resistance.
Tel-Rea VokossStrong with the ForceGains stacks of Harmony each turn, raising Lightsaber Deflection and attack damage. Upgrading increases the stacks gained.
Cly KullervoCombat JumpUses her jetpack to jump to a target location, pushing enemies out of position and inflicting Burn. Upgrading increases the range and Burning stacks.
Luco BroncCombat GasGains stacks of Sharpened Senses, increasing percentage chance to hit. Upgrading increases the number of stacks.
Jae MordantFinal ShotImmediately assists and eliminates any low-health targets. Upgrading raises the health threshold. PC Gamer compared the behaviour to Fallout’s Mysterious Stranger.
Kabb UppercutUppercutKnockback melee attack against enemies that refunds the AP if it defeats the target. Upgrading improves the damage.

Two mechanics named here appear nowhere else: Harmony, the stacking buff behind Tel-Rea’s Lightsaber Deflection, and Sharpened Senses, the stacking accuracy buff Luco builds. Both Hawks and Jae key off the assist mechanic.

Authored Talent ranks

Rank counts vary by operator, where the Universal pool is uniform at four: Hawks and Kabb Uppercut run to VI, Tel-Rea Vokoss to V, and the rest to IV.

Fearless Leader Passive Hawks

RankEffect
IWhile Hawks is present, all operators gain +1 Assist Damage
II+1 Assist Damage and +1 Defense for all operators
III+2 Assist Damage and +1 Defense for all operators
IV+2 Assist Damage and +2 Defense for all operators
V+3 Assist Damage and +2 Defense for all operators
VI+4 Assist Damage and +3 Defense for all operators

An earlier EA description of Fearless Leader also credited it with a chance-to-hit bonus; no rank in the ability data carries one.

Uppercut Melee Action Kabb Uppercut

RankEffect
I1 AP, 10 base damage, once per turn. Rush an enemy and strike it, dealing Melee Damage and pushing it backwards. Defeating the target restores all AP used. +4 Impact Damage for each object struck
II11 base damage
III12 base damage
IV14 base damage
V16 base damage
VI18 base damage

For My Brothers Passive Trick

RankEffect
IOnce per combat: when Trick is Downed he automatically revives at the start of the next turn at half health
IIRevives at full health
IIIRevives at full health, and takes no Injury the first time he is Downed
IVIf Downed on your turn, Trick revives immediately and recovers 1 AP, at full health and with no Injury the first time he is Downed

Final Shot Passive Jae Mordant

RankEffect
I999 base damage. Once per turn, Jae immediately fires her blaster and eliminates any enemy left with 4 health or less after an allied operator's attack
IIEliminates enemies with 6 health or less
IIIEliminates enemies with 8 health or less
IVEliminates enemies with 10 health or less

An earlier EA description said upgrades raise both the health threshold and the number of Final Shots per turn; every rank in the ability data stays at once per turn.

Strong with the Force Passive Tel-Rea Vokoss

RankEffect
IBegins each turn of battle with 2 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks
II3 stacks of Harmony
III4 stacks of Harmony
IV5 stacks of Harmony
V6 stacks of Harmony

Combat Jump Special Action Cly Kullervo

RankEffect
IJump to a target location in range, pushing nearby enemies out of position. Jump up to 14m
IIJump up to 17m
IIIJump up to 20m
IVJump up to 23m, and inflicts 4 stacks of Burning

Luco Bronc’s Combat Gas is the one authored Talent with no rank values recorded yet.

References

#SourceDate
1Star Wars Zero Company in-game ability data: Talent rank tablesAug 2026
2EA: Operators hub Aug 2026
3EA Star Wars on X: loadout customisation video Jul 2026
4EA: Answering the Internet’s Biggest Questions (community Q&A) 21 Jul 2026
5EA Star Wars: gameplay clips (YouTube / X), Sabotage combat clip Jul 2026

If information is missing, it has not been confirmed by an official or press source.

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