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Companions

Overview

Zero Company has six story companions: authored Operators who join Hawks through the campaign, as distinct from the custom recruits you build yourself.

They differ from recruits in three ways. Their appearance is fixed, though outfits can still be changed. Each carries a unique Talent no other Operator can have. And two of them hold exotic classes that cannot be assigned to anyone else.

They are not exempt from permadeath, and they can leave.

The Six Companions

CompanionSpeciesDefault classUnique Talent
TrickHuman (clone, CT-3301)SoldierFor My Brothers
Cly KullervoHuman (Mandalorian)Exotic: Mandalorian WarriorCombat Jump
Tel-Rea VokossTognathExotic: Jedi Padawan (locked)Strong with the Force
Luco BroncUmbaranStandard (sniper)Combat Gas
Jae MordantHumanStandardFinal Shot
Kabb UppercutFelshiStandardUppercut

Hawks is the seventh authored Operator but is the player character rather than a companion, and carries the Fearless Leader Talent.

Which Companions Can Change Class

This is the question that decides how you build a squad, and the answer is not the same for all six.

CompanionCan change class?
Tel-Rea VokossNo. Always a Jedi Padawan, in both Specialization slots
Cly KullervoPartly. Her first slot is Mandalorian Warrior; after Cycle 18 her second can be any standard class
TrickYes, freely. Late in the campaign he also gains the Clone Commando unlock without losing either slot
Luco Bronc, Jae Mordant, Kabb UppercutYes, freely, into any of the eight standard classes

A companion’s unique Talent survives a respec. Cly keeps her jetpack whatever class she is moved to, and Jae keeps Final Shot. Talents are a separate layer from Specializations: see Talents.

Unique Talents

Each companion’s Talent is always active regardless of class:

TalentOperatorEffect
For My BrothersTrickWithstands being Downed and automatically revives the next turn. Upgrades improve the health recovered and add injury resistance
Combat JumpCly KullervoJetpack jump to a location for 2 Advantage and no AP, pushing enemies out of position and applying Burn. Upgrades extend the range
Strong with the ForceTel-Rea VokossGains Harmony stacks each turn, raising Lightsaber Deflection and damage
Combat GasLuco BroncGains Sharpened Senses stacks, increasing percentage Chance-to-Hit
Final ShotJae MordantImmediately assists and eliminates low-health targets. Upgrades raise the health threshold
UppercutKabb UppercutKnockback melee attack that refunds the AP if it defeats the target

Companions Can Be Lost

Companions are subject to permadeath, and separately can leave the company through story choices.

Two different things can remove a companion from the roster.

Permadeath. Companions are not exempt. An Operator downed with two existing injuries is Killed in Action and gone for that campaign. Losing Tel-Rea takes the Jedi Padawan class with her, since no recruit can hold it.

Dilemmas. At authored points, Hawks faces a decision and every Operator gives an opinion. The choice changes Bonds, and some Dilemmas carry consequences beyond that: the narrative lead has confirmed that choices can drive a character away from Zero Company entirely.

Low approval alone does not cause a departure. It is the authored story moments tied to specific relationships that do.

Hero Missions

Conversations with companions at the Pit, the Den’s social space, unlock unique hero missions. That makes companion relationships a source of playable content rather than only stat bonuses. See Base Management.

Bonds and Cross Training

Each pair of Operators holds a Bond, raised by completing Operations and Tactical Missions together and by using Call for Backup. Each Bond level unlocks a Cross Train, a benefit applied to both Operators in the pair, and the choice is permanent. See Bond System.

References

#SourceDate
1EA: Lead Zero Company To Victory 9 Jun 2026
2EA: Answering the Internet’s Biggest Questions (community Q&A) 21 Jul 2026
3EA: Operators hub Aug 2026
4EA Help: Specialization and Weapon guide 28 Aug 2026
5Star Wars Zero Company in-game Personnel, Focus Tree, and PitAug 2026

If information is missing, it has not yet been confirmed. Corrections are welcome.

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