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Zero Command Wiki

Loadout Builder

Plan an operator before launch. Pick a Universal Talent, a weapon class, and two Specializations to see the combined ability loadout. Every ability set is the full four-slot kit shown in game, and the data is the same source that drives the Classes pages.

Your build is stored in the address bar, so you can copy the link to share it or come back to it later.

Talent

Custom operators pick one Universal Talent. Authored operators carry their own instead.

The Bigger They Are. Powerful damage bonuses against the galaxy's most dangerous targets. Upgrading: improves the bonus.

Weapon Class

Any weapon can be combined with any Specialization.

Blaster Rifle. 1 AP for the first shot each turn, 2 AP for every shot after. Decent Base Damage, good Critical Damage.

Spec 1

Spec 2

A second Specialization unlocks partway through the campaign. Picking a class already in the other slot swaps the two.

Spec 1

Assault

Sweeping Salvo Ultimate Special Action

Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone

Bull Rush Standard

Charge into an enemy, dealing Melee Damage and Pushing it backwards

Fleet of Foot Passive

Increases this Operator's First Movement by 1.0m

Strike the Flanks Passive

This Operator gains a +20% Critical Chance bonus against Exposed enemies

Spec 2

Medic

Morale Boost Ultimate

This Operator and all nearby allies increase to 4 stacks of Morale

Combat Stim Standard

Grants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage

Lifesaving Measures Passive

Medpacs used by this Operator restore an additional +5% Health

First Responder Passive

This Operator is permanently equipped with a Medpac that does not use a utility slot. When this Operator rescues an ally with Rally, that ally is Fully Healed

The address bar always holds the current build.

Talents and Specializations can both be respecced in the Den, and a second Specialization unlocks partway through the campaign, so nothing chosen here is permanent in game. See Classes, Weapons, and the Focus Tree.

If information is missing, it has not been confirmed by an official or press source.