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MechanicsUtilities & Items

Utilities & Items

Overview

Utilities are equippable items that grant either a passive or an active ability in combat. They are the squad’s answer to a turn where a standard attack is not the best option: most cost 1 AP, which is less than the majority of weapon attacks.

They are also the one resource that is not worth conserving.

Figures on this page were checked against the launch build on 30 Aug 2026. See Game Updates.

Utilities Refresh Every Battle

Utility items refresh at the start of every battle, including consecutive battles inside a single story mission. They are not a stock carried across a campaign.

The consequence is worth stating plainly: an item carried and never used is an item wasted. A loadout that consistently comes home unspent is a sign to swap it for something that will be spent, not evidence of good discipline.

Carrying Capacity

How many Utilities an Operator can carry is set by their Specialization, and the allowance can be raised several ways:

SourceEffect
Den Upgrade FacilityAn additional utility slot for every Operator at Den level 5, plus +2 grenade throw distance for all
Operations and MissionsCertain choices raise an Operator’s allowance
AstromechsCarry three utility slots from the start, with no weapon
Medic, First ResponderPermanently equips a Medpac that does not use a utility slot
Astromech, Extended StorageLimited-use items gain +1 use, and a later rank another, reaching 3 uses each

Because Astromechs cannot equip a weapon or weapon mods, utilities are what they fight with entirely, which is why the Extended Storage ranks matter more on them than the raw numbers suggest.

Every Utility Item

Forty-five utilities are sold in the Armory. Prices are the Black Market’s asking price; several carry their own upgrade tiers, shown where they apply.

Utility items
Effect
Attuned to All ThingsExotic1,500Push and Pull now grant +1 additional Harmony when used.
Auto-RangefinderSuperior1,800Spots the chosen enemy with a handheld scope making it…
Bacta StimBasic800Fully Heals this Operator.
Bonded to the BladeExotic1,500Lightsaber Strike can now be used 2 times per turn.
Concussion GrenadeBasic8004Throw a Grenade that emits a concussive blast. Deals Im…
Control PainExotic1,500If Tel-Rea's Health is below 50%, she gains +2 extra Ha…
Custom RSKF-44Exotic5,000Fire a very powerful, but short range armor-piercing pi…
Deluxe Bacta StimExquisite2,350Fully Heals this Operator.
Double-dose Bacta StimSuperior1,500Fully Heals this Operator.
Droid DismantlerExotic1,500When an enemy Droid is defeated, Tel-Rea gains +1 Harmony.
Droid PopperBasic2,0003Throw a powerful pulse Grenade that can Daze targets an…
Experimental Repulsor UnitsExotic5,000Increases Movement by +2.0m. This bonus affects all of…
Fast HealingExotic1,500Tel-Rea recovers 8 Health at the beginning of each turn.
FirebombBasic9003Throw a Grenade that explodes into flames. Deals Fire D…
FlamethrowerBasic1,8004Sprays a stream of flame over the targeted area. Deals…
Fortified WillExotic1,500Grants Tel-Rea immunity to Dazed, Disoriented, and Stun…
Gas DispenserBasic1,6004Sprays a stream of gas that Dazes all units in the targ…
Hunter's RangefinderExquisite2,500Spots the chosen enemy with a handheld scope making it…
Hyper-Bacta StimExotic2,300Fully Heals this Operator and grants 5 Stacks of Stimul…
Hyperinsulated UnderlaySuperior1,500Grants Burning Immunity and Shock Immunity while worn.
Impact BombBasic2,000Throw a powerful explosive Grenade that deals excellent…
Impact UnderlaySuperior1,200Reduces Melee Damage dealt to this Operator by 50%.
Ion BlasterBasic1,9004Fire an ion blaster at the target that severely weakens…
Listen Through ChaosExotic1,500Each time an enemy attacks Tel-Rea, her Deflection Chan…
MedpacBasic1,8005Heals 30% of the target ally's Health. Cannot be used o…
Presence in the ForceExotic1,500Dealing Force Damage to an enemy Taunts that enemy.
Prototype ImploderExotic5,000Throw a powerful explosive Grenade that deals excellent…
RangefinderBasic1,050Spots the chosen enemy with a handheld scope making it…
Reinforced UnderlayBasic1,5003Increases Defense by +3.
Remachined RSKF-44Superior2,800Fire a very powerful, but short range armor-piercing pi…
Repulsor UnitsBasic1,0003Increases Movement by +1.5m. This bonus affects all of…
Restored RSKF-44Exquisite3,900Fire a very powerful, but short range armor-piercing pi…
ScattergunBasic1,1004Fire a short range, wide-angled blast that damages ever…
SerenityExotic1,500Tel-Rea's Defense is increased by +4.
Smoke BombBasic1,0003Throw a Grenade that creates a lasting Smoke Cloud. Uni…
Stabilizing UnderlaySuperior1,900Grants Daze Immunity and Stun Immunity while worn.
Surging HarmonyExotic1,500When an enemy Surges, Tel-Rea gains 2 stacks of Harmony.
Targeting VisorBasic1,1003Increases this Operator's Chance to Hit by +15% and Cri…
Thermal DetonatorSuperior2,100Throw a powerful explosive Grenade that deals excellent…
Thermal ImploderExquisite2,900Throw a powerful explosive Grenade that deals excellent…
TranquilityExotic1,500Reflected blaster bolts deal an additional +4 Damage.
Trauma KitBasic1,5004When this Operator Rallies a Downed ally, that ally ret…
Visions of the FutureExotic1,500Increases Tel-Rea's Deflection Chance by +10%.
Visions of the PastExotic1,500Tel-Rea gains +1 additional stack of Harmony each turn.
Worn RSKF-44Basic3,000Fire a very powerful, but short range armor-piercing pi…

45 of 45 shown

Grenades explode at the target location and damage every unit inside the blast radius, so they are the reliable answer to a cluster. The Soldier’s Strength passive increases both melee damage and grenade throw distance.

Three groups are worth reading as sets rather than as individual entries. The Bacta Stim line (Bacta Stim, Double-dose, Deluxe, Hyper) all fully heal, and differ in price and in what else they add. The RSKF-44 pistol runs Worn, Remachined, Restored, and Custom, an armour-piercing shot carried as a utility rather than a weapon. The Rangefinder line applies Spotted, and on the Hunter’s Rangefinder the effect never expires.

Tel-Rea’s Utilities

Thirteen utilities exist only for Tel-Rea Vokoss, nine of them naming her directly in their effect text: Attuned to All Things, Bonded to the Blade, Control Pain, Droid Dismantler, Fast Healing, Fortified Will, Listen Through Chaos, Presence in the Force, Serenity, Surging Harmony, Tranquility, Visions of the Future, and Visions of the Past. All are Exotic and all cost 1,500 Credits, which makes them the cheapest Exotic items in the game. The four Exotic utilities anyone can use are far dearer: Hyper-Bacta Stim at 2,300, and the Custom RSKF-44, Experimental Repulsor Units, and Prototype Imploder at 5,000 each.

They are how the Jedi Padawan is tuned. Most work on Harmony, the resource behind her exotic class, either generating extra stacks or converting them into Deflection.

Where Utilities Come From

SourceNotes
Black MarketIn the Armory, sells Utilities and Weapon Mods for Credits. Stock refreshes every Cycle, and both volume and quality improve through the Upgrade Facility and campaign progress
Tactical MissionsReward Credits, Weapon Mods, Utilities, Focus Points, and Zone Influence
OperationsCost Intel to launch and return immediate rewards including Utilities
Zone InfluenceCompleting work in a region unlocks Zone Rewards: Upgrades, Utilities, and Contacts

Because the Black Market refreshes on the Cycle clock, it is worth a look each time the campaign advances rather than only when something is needed.

Utilities Are Not Weapon Mods

The two are bought in the same place and easily confused:

  • Utilities are consumable equipment carried into a battle and refreshed after it
  • Weapon Modifications are permanent fittings that change a weapon’s stats, slotted at the Armory, one per category

Trick’s DC-17M Weapon System is the exception that takes neither: it accepts no mods at all.

References

#SourceDate
1EA: Lead Zero Company To Victory 9 Jun 2026
2EA: Answering the Internet’s Biggest Questions (community Q&A) 21 Jul 2026
3EA Help: Specialization and Weapon guide 28 Aug 2026
4EA Help: Turn-based tactics and combat basics 28 Aug 2026
5Star Wars Zero Company in-game Armory, Focus Tree, and ability cardsAug 2026
6Star Wars Zero Company in-game Armory and Black Market listingsSep 2026

If information is missing, it has not yet been confirmed. Corrections are welcome.

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