Operations
Figures on this page were checked against the launch build on 30 Aug 2026. See Game Updates.
Overview
Operations are non-combat assignments available between Tactical Missions in Star Wars Zero Company. Managed from the HoloTable in the Den, they represent Zero Company’s intelligence work, political manoeuvring, and shadow activity outside of direct combat. Most cost Intel to launch, a resource earned by completing Tactical Missions.
The campaign holds 156 Operations: 137 Opportunities, 13 Dilemmas, and 6 Crises.
How Operations Work
Operations are text-based sequences presenting a scenario with multiple approaches. The player selects how to handle it: bribe someone, start a cantina brawl, gather intelligence covertly, or provide direct assistance. Each approach has trade-offs:
- Sending a squadmate into a cantina brawl risks injury, and injuries persist into the next mission
- Some Operations require choices that affect Bonds between squadmates
- Some Operations influence how the Infinite Coil evolves in response to your activity

The Three Kinds
Every entry on the HoloTable is one of three kinds, and the Intel price tells you which:
| Kind | Count | Intel | What it is |
|---|---|---|---|
| Opportunity | 137 | 25, 40, 50 or 100 | Optional work: contracts, favours, scavenging, intelligence |
| Crisis | 6 | 25, always | Time-critical jobs that block an enemy upgrade. See below |
| Dilemma | 13 | None | Squad decisions, paid for in Bonds rather than resources |
That pricing is structural rather than incidental. Dilemmas are free because they are not a resource decision: what they cost is agreement. Crises are pinned at the cheapest tier, so blocking an enemy upgrade is never the thing that cannot be afforded. Only Opportunities are priced against each other, and even then across just four values.
Twenty-eight Operations are story Operations, required by the campaign rather than optional, and one of them clears a chapter on its own: chapter 6, Enter Fathom, is the only chapter completed by an Operation rather than a Tactical Mission. See Missions.
Every Operation
Operations expire. Each stays on the HoloTable for a fixed number of Cycles, between one and four, and is then gone for that playthrough. Fifty-six of them last a single Cycle, which is why the HoloTable is worth reading every Cycle rather than when Intel happens to be spare.
| A Droid Adrift | Opportunity | 50 | 2 | |
| A Friend of a Friend | Opportunity | 40 | 2 | 27 |
| A Friendly Wager | Opportunity | 50 | 1 | 3 |
| A Not So Soft Touch | Opportunity | 50 | 2 | 3 |
| An Annoying Acquaintance | Opportunity | 25 | 3 | 2 |
| Ancient Tome | Opportunity | 50 | 1 | 2 |
| Arm Wrestling | Opportunity | 100 | 4 | 2 |
| Armor Improvements | Opportunity | 50 | 4 | |
| Arms Embezzler | Opportunity | 50 | 2 | 1 |
| Augmented Units | Crisis | 25 | 1 | 4 |
| Back Channels story | Opportunity | 50 | 1 | 2 |
| Background Check story | Opportunity | None | 1 | 1 |
| Bennic's Message | Opportunity | 25 | 2 | 2 |
| Bespin Thanks You | Opportunity | 25 | 3 | 3 |
| Bilbousa Bazaar | Opportunity | 50 | 2 | 1 |
| Black Sun Syndicate Meeting | Opportunity | 25 | 2 | 3 |
| Bomis Sabotage | Opportunity | 50 | 4 | |
| Bootleg Ballistics | Opportunity | 50 | 2 | 2 |
| Bounty Business | Opportunity | 50 | 2 | 3 |
| Cast a Dark Shadow story | Opportunity | 50 | 1 | 1 |
| Casual Sabacc | Opportunity | 50 | 4 | |
| Changeling Vengeance | Dilemma | None | 1 | 4 |
| Charity Fund | Opportunity | 40 | 3 | 2 |
| Chut Chut, Pateesa story | Opportunity | 50 | 2 | 2 |
| Circuit Psychology | Opportunity | 50 | 1 | 3 |
| Cleaning House | Opportunity | 100 | 2 | 4 |
| Comm Relay Search | Opportunity | 100 | 3 | 1 |
| Conjugal Strife | Opportunity | 50 | 3 | |
| Contact Sawtooth | Opportunity | 50 | 3 | 2 |
| Corporate Espionage | Opportunity | 50 | 3 | |
| Credit for Good Behavior | Opportunity | 100 | 3 | 2 |
| Cultic Indoctrination | Crisis | 25 | 1 | 4 |
| Dark Knowledge | Crisis | 25 | 1 | 8 |
| Dejarik Antics | Opportunity | 100 | 3 | 3 |
| Dendrophobia | Opportunity | 50 | 3 | 2 |
| Dianoga | Dilemma | None | 1 | 3 |
| Diced and Sliced | Opportunity | 50 | 1 | 2 |
| Dorin Escape | Opportunity | 50 | 2 | |
| Double Tap | Opportunity | 50 | 1 | 2 |
| Droid Tech | Crisis | 25 | 1 | 4 |
| Dumpster Diving | Opportunity | 50 | 1 | 2 |
| Elite Techniques | Crisis | 25 | 1 | 4 |
| Enemy of My Enemy story | Opportunity | 50 | 2 | |
| Escape Jabiim | Opportunity | 50 | 3 | 3 |
| Extra Ears | Opportunity | 50 | 3 | 2 |
| False Flag | Opportunity | 100 | 3 | 3 |
| Family Affair | Opportunity | 25 | 2 | 1 |
| Forgotten Call | Opportunity | 50 | 1 | 2 |
| Frequency Boost | Opportunity | 50 | 3 | 1 |
| Futures Proofing | Opportunity | 50 | 4 | |
| Gather Leads story | Opportunity | 25 | 1 | |
| Ghost Ship | Opportunity | 50 | 4 | 3 |
| Gorga's Enigma | Opportunity | 50 | 2 | |
| Gorga's Revenge story | Opportunity | 50 | 1 | 2 |
| Gorga's Suspicions story | Opportunity | 50 | 1 | |
| Gravitational Payout | Opportunity | 50 | 1 | 3 |
| Gundark Manor | Opportunity | 50 | 3 | |
| Handsome Ransom | Opportunity | 100 | 3 | 2 |
| Help Wanted | Opportunity | 40 | 2 | 13 |
| High-End Protocol | Opportunity | 50 | 1 | 2 |
| Hot Property story | Opportunity | 50 | 2 | |
| Imperial Informant | Dilemma | None | 1 | 3 |
| Ingress Oblige story | Opportunity | 50 | 2 | 1 |
| Intergalactic Aid | Opportunity | 50 | 1 | 3 |
| Jedi Holocron | Opportunity | 25 | 3 | 2 |
| Jedi Meditation I | Opportunity | 25 | 2 | 2 |
| Jedi Meditation II | Opportunity | 25 | 3 | 2 |
| Jedi On The Case story | Opportunity | 50 | 1 | 2 |
| Job Ain't Done story | Opportunity | 50 | 1 | 2 |
| Kashyyyk Aid | Opportunity | 100 | 3 | 2 |
| Kinro Decryption | Opportunity | 50 | 4 | 2 |
| Knock Knock story | Opportunity | 50 | 3 | 1 |
| Limb for Luck | Opportunity | 50 | 2 | 3 |
| Listening In story | Opportunity | 50 | 1 | 2 |
| Loose Lips story | Opportunity | 50 | 2 | 3 |
| Lost Rations | Opportunity | 100 | 3 | 3 |
| Mediship Rescue | Opportunity | 50 | 2 | 2 |
| Meet the Black Sun Syndicate | Opportunity | 25 | 2 | 3 |
| Meet the Techno Union | Opportunity | 25 | 2 | 3 |
| Millicreep Requisition | Dilemma | None | 1 | 3 |
| Mining Mediation | Opportunity | 100 | 4 | 3 |
| Murmurs story | Opportunity | 50 | 1 | 1 |
| Mygeeto in Need | Opportunity | 50 | 2 | 2 |
| Mynock Roast | Opportunity | 50 | 2 | |
| Nebulous Pursuit | Opportunity | 50 | 3 | 9 |
| Nebulous Pursuit II | Opportunity | 50 | 3 | 9 |
| Need-to-Know Basis | Opportunity | 50 | 1 | 2 |
| Neutral Moon Hotel | Opportunity | 100 | 3 | 3 |
| New Roots | Opportunity | 50 | 1 | 2 |
| Obvious Scam | Opportunity | 50 | 4 | |
| Onderon Mining Dispute | Opportunity | 50 | 2 | |
| Onderon Relics | Opportunity | 50 | 3 | 2 |
| Operation Trick story | Opportunity | 25 | 1 | 1 |
| Opportunity Knocking | Opportunity | 50 | 4 | 1 |
| Optics Ordinance | Opportunity | 50 | 2 | 2 |
| Our Jedi Friend story | Opportunity | 50 | 3 | 2 |
| Over the Shoulder | Opportunity | 50 | 4 | |
| Payback story | Opportunity | None | 1 | |
| People Skills | Dilemma | None | 1 | 3 |
| Pick Your Poison story | Opportunity | 50 | 1 | 2 |
| Postwar Water | Opportunity | 50 | 1 | 4 |
| Protection Application | Opportunity | 50 | 3 | 2 |
| Quid Pro Quo story | Opportunity | 50 | 2 | 1 |
| Rawn's Fate | Opportunity | 25 | 2 | 1 |
| Rawn's Path | Opportunity | 25 | 3 | 1 |
| Recursive Growth | Crisis | 25 | 1 | 8 |
| Refueling | Dilemma | None | 1 | 4 |
| Relief Ship | Dilemma | None | 1 | 3 |
| Repair Ship | Opportunity | 50 | 2 | |
| Resistance Fund | Opportunity | 40 | 3 | 2 |
| Rhy Cesca story | Opportunity | 50 | 1 | 2 |
| Risky Business | Dilemma | None | 1 | 4 |
| Rumors | Dilemma | None | 1 | 3 |
| Sabacc Seat | Opportunity | 50 | 3 | |
| Secondhand Goods | Opportunity | 50 | 2 | 3 |
| Security Consult | Opportunity | 50 | 4 | |
| Separatist Satellite | Opportunity | 50 | 2 | |
| Shili Outbreak | Opportunity | 50 | 2 | 3 |
| Ship Adrift | Opportunity | 40 | 2 | 23 |
| Shore Leave | Dilemma | None | 1 | 3 |
| Shu-Torun Sympathizers | Opportunity | 25 | 2 | 2 |
| Sloppy Supply Route | Opportunity | 100 | 3 | 3 |
| Smugglers' Bar | Opportunity | 50 | 3 | |
| Smugglers' Manifest story | Opportunity | 50 | 1 | |
| Smugglers' Manifest II story | Opportunity | 25 | 1 | |
| Solar Sailer | Opportunity | 50 | 4 | |
| Spontaneous Combustion | Opportunity | 50 | 3 | |
| Stirring The Pot story | Opportunity | 50 | 1 | 2 |
| Stolen Goods | Opportunity | 50 | 1 | 2 |
| Stranded Duros | Opportunity | 50 | 2 | |
| Strange Bedfellows story | Opportunity | 50 | 3 | 2 |
| Strange Liaisons | Opportunity | 50 | 1 | 2 |
| Subjugation Desolation | Opportunity | 50 | 1 | 3 |
| Sullust Search | Opportunity | 50 | 4 | 2 |
| Supply Heist | Opportunity | 100 | 3 | 3 |
| Suspicious Equipment | Opportunity | 25 | 3 | 2 |
| Syndicate Runner | Opportunity | 50 | 2 | |
| Team Building | Dilemma | None | 1 | 4 |
| Techno Union Meeting | Opportunity | 25 | 2 | 3 |
| The Bothawui Errand | Opportunity | 50 | 4 | |
| The Brothers Bep | Dilemma | None | 1 | 4 |
| The Iron Vow | Opportunity | 50 | 1 | 2 |
| The Ossic Hand story | Opportunity | 25 | 1 | 2 |
| The Right to Bear Arms | Opportunity | 100 | 4 | 2 |
| Trick or Treat | Opportunity | 50 | 1 | 3 |
| Trick's Tricks | Opportunity | 25 | 3 | 2 |
| Umbaran Expertise | Opportunity | 25 | 3 | 2 |
| Underworld Intel story | Opportunity | 50 | 1 | 2 |
| Upgrade Opportunity | Opportunity | 100 | 3 | 2 |
| Uyter Scout | Opportunity | 50 | 3 | |
| Vondarc Blues | Opportunity | 100 | 2 | |
| Weak Spot | Opportunity | 50 | 4 | 1 |
| Where's Geryon? | Opportunity | 50 | 4 | 2 |
| Witness Protection | Dilemma | None | 1 | 4 |
| Wobani Territory | Opportunity | 50 | 3 |
155 of 155 shown
Where an Operation lists options, those are the approaches available when it is run, and they pay differently. Ghost Ship offers three: searching the armory pays Credits and leads nowhere, while the bridge and the cargo bay each pay a random Weapon Mod or Utility and can go two ways depending on whether the squad trips the alarm.
Rewards
Completed Operations award:
- Credits: the primary campaign currency
- Weapon Modifications
- Utilities (grenades, medkits, etc.)
- Zone Influence in the relevant region
- Intel (in some cases)
- Contacts and long-term story consequences
Operations also move the Bond System: assigning two Operators to one together can strengthen or weaken the relationship between them, so the pairing is a choice rather than a formality. Hawks brings a tool of their own to the field, the PICO-5 electroscope, which can turn up extra Intel while scouting.
Long-Term Consequences
Some Operations carry effects that don’t resolve immediately. A contact helped at cycle 5 may return 10 cycles later with new information, or a new problem. The game is designed so that what you skip matters as much as what you play. Operations and Tactical Missions both have time limits: if the window closes before you act, the opportunity is gone permanently.
Crisis Missions
All six are listed with what each blocks on the Crises page.
A specific class of time-sensitive Operations are Crisis Missions: urgent assignments tied to the Infinite Coil’s enemy upgrade system. Each Cycle, the Coil upgrades its enemy types with two permanent enhancements. A Crisis Mission exists to block one of those upgrades. Ignore the crisis and the enemy receives both. These upgrades are permanent mechanical changes to how those enemies fight for the rest of the campaign, not difficulty sliders.
One confirmed Crisis Mission is on Vandor, called Striker Tech: Resonating Strike. Its briefing: “Coil is testing prototype enhancements for their Striker. This is our only chance to knock it out before the improvements are rolled out.”
References
| # | Source | Date |
|---|---|---|
| 1 | pcgames.de: Exclusive preview | Mar 2026 |
| 2 | PC Gamer: Hands-on preview | 26 Mar 2026 |
| 3 | EA: Lead Zero Company To Victory | 9 Jun 2026 |
| 4 | Xbox Wire: Star Wars Zero Company tips (Will Fulton) | 26 Aug 2026 |
| 5 | StarWars.com: How to Play Star Wars Zero Company | 27 Aug 2026 |
| 6 | Star Wars Zero Company in-game HoloTable: Operation listings, costs, durations and options | Sep 2026 |
If information is missing, it has not yet been confirmed. Corrections are welcome.