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ClassesSoldier

Soldier

Overview

The Soldier is one of the eight standard classes (called Specializations in game) available to any operator in Star Wars Zero Company. EA describes it as:

The Soldier is a mainstay offensive unit, capable of engaging enemies at close to medium-range with melee, grenades, heavy blaster fire, and a powerful rocket launcher.

Trick is the confirmed Soldier among the story characters.

Abilities

AbilitySlotActionCostEffect
Rocket StrikeUltimateUnknown10 AdvantageFire a powerful rocket that explodes on impact, damaging all targets in the blast. 28 base damage across a 4.0m area of effect, once per combat, rising to 34 damage and applying Vulnerable at its top rank
Brutal StrikeStandardMelee Action1 APRush and strike a target, dealing Melee Damage and Dazing. 12 base damage, once per turn, rising to 18 damage and a Stun at its top rank. An in-combat card at rank IV was listed at 16 damage
StrengthPassiveAlways activeNoneIncreases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m
ArmsmasterPassiveAlways activeNoneIncreases Blaster Damage and Grenade Damage by +2

Rocket Strike

The Ultimate fires a powerful rocket that explodes on impact, damaging all targets in the blast.

A clone operator firing a rocket launcher at an enemy position

Brutal Strike

Rushes and strikes a target, dealing Melee Damage and applying Dazed. It occupies the Standard slot and its combat card carries a Melee Action label; slot and action type are separate axes, described on Combat System.

Shown at Brutal Strike IV: 1 AP for 16 damage, once per turn.

Strength

Increases Melee Damage by +2 and the throw range of all Grenades by +2.0m.

Armsmaster

Increases Blaster Damage and Grenade Damage by +2.

Confirmed interactions

  • Strength and Armsmaster are both unconditional, and both affect grenades: Strength the throw range, Armsmaster the damage
  • Trick carries a Repeater and fires Fire Repeating Blaster, a Final Action consuming all remaining AP for Blaster Damage plus Rapid Fire Damage scaled to the AP spent, listed at 22 damage for 3 AP. This is a weapon attack rather than a class ability, so any operator carrying a Repeater has access to it; see Weapons
  • Dazed is applied only by Brutal Strike among confirmed abilities; see the statuses table

Earlier preview attribution

PC Gamer’s March 2026 hands-on described a rocket launcher blast ultimate, attributed to the Heavy. Rocket Strike is the Soldier’s Ultimate; the Heavy’s is Bulwark.

Upgrade ranks

Every ability above continues past its base values through the Focus Tree, where each rank costs Focus Points and improves the effect. Ranks with no recorded value are left out rather than filled in by inference.

Rocket Strike Ultimate

RankEffect
I10 Advantage, once per combat, 28 base damage. Fire a powerful rocket that explodes on impact, damaging all targets in the blast. 4.0m area of effect
VI34 base damage, and now makes enemies Vulnerable

Ranks II, III, IV and V carry no recorded values.

Brutal Strike Standard

RankEffect
I1 AP, 12 base damage, once per turn. Rush and strike a target, dealing Melee Damage and Dazing
II13 base damage, now Dazes
III14 base damage
IV15 base damage
V16 base damage
VI18 base damage, and now Stuns

An in-combat card for Brutal Strike IV was listed at 16 damage, one point above the base value for that rank. Daze is listed at rank 1 and again as new at rank 2.

Strength Passive

RankEffect
IIncreases Melee Damage by +2 and the throw range of all Grenades by +2.0m
IIMelee Damage +3, Grenade range +3.0m
IIIMelee Damage +4, Grenade range +4.0m
IVMelee Damage +5, Grenade range +5.0m
VMelee Damage +6, Grenade range +6.0m

Capped at rank V, where the rest of the class runs to rank VI.

Armsmaster Passive

RankEffect
IIncreases Blaster Damage and Grenade Damage by +2

Higher ranks exist but carry no recorded values.


If information is missing, it has not yet been confirmed. Corrections are welcome.

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