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Star Wars Zero Company launches 27 August 2026. Pre-orders are open →
ClassesScout

Scout

Overview

The Scout is one of the eight standard classes (called Specializations in game) available to any operator in Star Wars Zero Company. EA describes it as:

The Scout is a tactical Operator trained in ambush and reconnaissance tactics. Their planning and timing benefit their entire team, creating opportunities where none exist.

Abilities

AbilitySlotActionEffect
AmbushUltimateSpecial ActionExecute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage. Shown in combat as a Ranged Special Action costing 1 AP, listed at 19 damage before any Advantage is added
Combat ReconStandardFast ActionAssess threats in the target area, granting Advantage for each enemy in the assessment area. Shown in combat at an upgraded rank as Combat Recon IV: a 1 AP Target Area Fast Action granting +1 Advantage per enemy assessed and revealing hidden enemies, with a 5.5m area effect within a 20.0m assessment range, limited to once per turn
Tactical TimingPassiveUnknownProvides a 20% chance to gain +1 Advantage when this Operator defeats an enemy
The SpotterPassiveUnknownWhen this Operator damages an enemy with their blaster, that enemy is Spotted

Ambush

The Ultimate is a well-timed surprise attack on an enemy. The more Advantage used in the attack, the greater the damage.

Shown in combat as a Ranged Special Action costing 1 AP, listed at 19 damage before any Advantage is added. It is the only confirmed Ultimate without a fixed Advantage cost.

Combat Recon

Assesses threats in a target area, granting Advantage for each enemy in the assessment area.

Shown at Combat Recon IV: a Fast Action costing 1 AP, once per turn, granting +1 Advantage per enemy assessed and revealing hidden enemies, across a 5.5m area effect within a 20.0m assessment range.

Tactical Timing

Provides a 20% chance to gain +1 Advantage when this operator defeats an enemy.

The Spotter

When this operator damages an enemy with their blaster, that enemy is Spotted.

Confirmed interactions

  • The squad gains +1 Advantage each time it successfully damages an enemy, and the pool holds a maximum of 10. Combat Recon and Tactical Timing are the only confirmed sources of Advantage outside that. See Combat System
  • Combat Recon’s reveal applies to cloaked enemies; Zero Company otherwise has no Fog of War, so ordinary enemy positions are visible from the start
  • Class Ultimates are the largest Advantage spends; Sweeping Salvo III and Open Fire II both cost 7 Advantage at the ranks shown
  • Hawks can spend Advantage to refresh 1 AP for a squadmate, once per turn

If information is missing, it has not been confirmed by an official or press source.

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