Gunslinger
Overview
The Gunslinger is one of the eight standard classes (called Specializations in game) available to any operator in Star Wars Zero Company. EA describes it as:
The Gunslinger specializes in multi-target blaster attacks and fast strikes that allow them to spread offense across numerous targets.
Abilities
| Ability | Slot | Action | Cost | Effect |
|---|---|---|---|---|
| Open Fire | Ultimate | Special Action | 9 Advantage | Fire 2 Times at any combination of enemies. 6 base damage per shot as a Chained Ranged attack, with each rank adding a Chance-to-Hit bonus to both shots and lowering the Advantage cost, to 7 by rank II |
| Quick Draw | Standard | Unknown | 1 AP | Fire a lightning fast sidearm pistol shot. 6 base damage at a -25% ranged Chance-to-Hit penalty. Defeating an enemy restores 1 AP, and the shot triggers neither Overwatch nor Retaliation, but takes no benefit from weapon mods |
| Keen Eye | Passive | Always active | None | Increases this Operator's Critical Chance for all Ranged Attacks by +6% |
| Onslaught | Passive | Always active | None | Each attack within a single turn grants this Operator +1 Blaster Damage. This bonus applies only to attacks with this Operator's primary blaster |
Open Fire
The Ultimate fires 2 times at any combination of enemies.
Shown in combat at an upgraded rank as Open Fire II: a Chained Ranged Special Action costing 7 Advantage for 17 damage, with each attack gaining a +10% bonus to Chance-to-Hit. Chained Ranged is the targeting mode that allows the shots to be split across enemies. The shot count at rank II is not stated on the card.
Quick Draw
Fires a sidearm pistol shot, described as lightning fast. The sidearm is distinct from the operator’s primary blaster.
Keen Eye
Increases this operator’s Critical Chance for all Ranged Attacks by +6%.
Onslaught
Each attack within a single turn grants this operator +1 Blaster Damage. The card states the bonus applies only to attacks with this Operator’s primary blaster.
Confirmed interactions
- The Medic’s Combat Stim grants Stimulant, increasing Ranged Damage for 2 turns; EA cites Medic and Gunslinger as a confirmed pairing
- Bit Reactor’s community Q&A cites a Gunslinger build that gains action points on a kill, chaining into extended turns
- Weapon class is chosen independently of Specialization, so the primary blaster Onslaught applies to can be any of the four types; see Weapons
Earlier preview attribution
PC Gamer’s March 2026 hands-on described a triple shot ultimate paid from the shared Advantage pool, attributed to the Assault. Open Fire is the multi-shot ultimate and belongs to the Gunslinger.
Upgrade ranks
Every ability above continues past its base values through the Focus Tree, where each rank costs Focus Points and improves the effect. Ranks with no recorded value are left out rather than filled in by inference.
The Gunslinger is the one class whose whole set stops at rank 5, where the other seven run to rank 6.
Open Fire Ultimate
| Rank | Effect |
|---|---|
| I | 9 Advantage, 6 base damage. Fire 2 times at any combination of enemies |
| II | Each attack gains a bonus +5% Chance-to-Hit |
| III | Each attack gains a bonus +10% Chance-to-Hit |
| IV | Each attack gains a bonus +15% Chance-to-Hit |
| V | Each attack gains a bonus +20% Chance-to-Hit |
An in-combat card for Open Fire II gives 7 Advantage for 17 damage, so the Advantage cost falls as the ability is ranked up, from 9 at rank 1.
Quick Draw Standard
| Rank | Effect |
|---|---|
| I | 1 AP, 6 base damage. Fire a lightning fast sidearm pistol shot at a ranged Chance-to-Hit penalty of -25%. Defeating an enemy restores 1 AP. The attack does not trigger Overwatch or Retaliation, and receives no benefit from weapon mods |
Higher ranks exist but carry no recorded values.
Keen Eye Passive
| Rank | Effect |
|---|---|
| I | Increases this operator's Critical Chance for all Ranged Attacks by +6% |
| II | +9% Critical Chance |
| III | +12% Critical Chance |
| IV | +15% Critical Chance |
| V | +18% Critical Chance |
Onslaught Passive
| Rank | Effect |
|---|---|
| I | Each attack within a single turn grants this operator +1 Blaster Damage, applying only to attacks with the operator's primary blaster |
Higher ranks exist but carry no recorded values.
If information is missing, it has not yet been confirmed. Corrections are welcome.