Enemies
Overview
Zero Company fields three enemy factions, and Bit Reactor describes each as demanding a different approach rather than a different loadout. Enemies also change over a campaign: units that survive come back stronger, and threats left alone on the holo-map improve.
The Three Factions
| Faction | Composition | What it demands |
|---|---|---|
| Separatist Alliance | Droid forces | Efficiently countered with Ion weapons |
| Infinite Coil | Varied abilities across unit types | Kill priority matters: which target dies first decides the fight |
| Outlaws | Criminal forces | Overwhelm with numbers |
Known Enemy Types
Droidekas are confirmed as tactical enemies, with the shield rotation and rolling entry of their established Clone Wars characterisation. They are the clearest case for environmental kills: grinding one down through its shield costs a great deal of squad output, while a single well-aimed push does the job outright.
Separatist commando droids appear in later missions. PC Gamer noted enemy design built around dug-in Overwatch positions and flanking reinforcements.
Super tactical droids command Separatist forces. Typhon is the named example, though EA describes it as unusual among its type: where most command armies and fleets, Typhon specialises in asymmetrical warfare and precision strikes.
Force-empowered shock troops are Infinite Coil units introduced in later story missions.
The Seer is a named enemy type, appearing in no source other than the trophy list, which carries a trophy for defeating one in a single blow. That the trophy exists implies a unit durable enough for it to be unusual.
How Enemies Get Harder
Ghost Buff
Enemies that escape a mission alive do not reset. Units that flee or survive return ghost-buffed in later encounters: stronger and better equipped. Letting an enemy retreat is therefore a cost paid later, which is the pressure behind finishing engagements rather than clearing the objective and leaving.
Threat Indicators
Certain Infinite Coil units gain a buff when the holo-map’s threat indicators are left unaddressed. The enemy upgrade system runs on the campaign clock alongside everything else: see Base Management.
What Enemies Do in Combat
Enemies use much of the same toolkit the squad does, which is what makes positioning matter:
- Overwatch: enemies set their own cones. Breaking an enemy’s Overwatch before advancing avoids taking an automatic attack
- Cover: enemies behind cover are harder to hit, and cover can be destroyed during a fight
- Evasion: many enemies apply Evasion to themselves, which nullifies the next attack against them. The Astromech’s Deep Target Scan strips it
- Defense: armour, toughness, and skill reduce incoming damage. Defense Penetration bypasses it
- Stun Resistance: an enemy that has been Dazed or Stunned resists both for the rest of that combat, so control effects cannot be chained on one target
Counters
| Against | Use |
|---|---|
| Droids | Ion weapons, the confirmed counter to Separatist forces |
| Droidekas and shielded units | Environmental kills and forced movement rather than raw damage |
| High Defense or full cover | Enhanced Scanners or Deep Target Scan (-4 Defense, +20% Chance-to-Hit), or Defense Penetration |
| Enemies in cover | Flanking, which applies Exposed and strips cover protection |
| Enemies about to act | Dazed from the Soldier’s Brutal Strike, once per target per battle |
Related
- Combat System for cover, Chance-to-Hit, and the full status list
- Missions for objectives, mission types, and difficulty ratings
- Infinite Coil for the antagonist faction and its leadership
- Weapons for Ion weapons and the four Weapon Classes
References
| # | Source | Date |
|---|---|---|
| 1 | PC Gamer: Hands-on preview | 26 Mar 2026 |
| 2 | EA: Lead Zero Company To Victory | 9 Jun 2026 |
| 3 | EA: Answering the Internet’s Biggest Questions (community Q&A) | 21 Jul 2026 |
| 4 | EA: Enemies hub | Aug 2026 |
| 5 | EA Help: Turn-based tactics and combat basics | 28 Aug 2026 |
| 6 | Star Wars Zero Company in-game combat, enemy behaviour, and trophy list | Aug 2026 |
If information is missing, it has not yet been confirmed. Corrections are welcome.