Squad Customisation
Hawks
Players fully customise Hawks at the start of the game. Options include:
- Sex / gender
- Species: Human, Togruta, Twi’lek, Zabrak, Mirialan, or Devaronian
- Appearance: hair, colours, and other visual details
- Class: one of the 8 standard classes (see below)
Hawks can be re-customised at any time at the character terminal in the Den.
Story Companions
The six story companions have fixed appearances but can be re-customised between missions:
- Outfits can be changed freely
- Class / specialisation can be changed, with one exception: Tel-Rea Vokoss always remains a Jedi Padawan and cannot be reassigned to another class
| Companion | Species | Default Class |
|---|---|---|
| Trick | Human (clone, CT-3301) | Standard: Soldier |
| Cly Kullervo | Human (Mandalorian) | Exotic: Mandalorian |
| Luco Bronc | Umbaran | Standard (sniper) |
| Tel-Rea Vokoss | Tognath | Exotic: Jedi Padawan (locked) |
| Jae Mordant | Unknown | Standard |
| Kabb Uppercut | Felshi | Standard |
Custom Recruits
In addition to story companions, players can recruit and fully build custom fighters. These are created from scratch with full choice of:
- Species: Human, Togruta, Twi’lek, Zabrak, Mirialan, Devaronian, Weequay, Rodian, Ovissian, or Neimoidian (10 species; a wider pool than Hawks)
- Appearance, sex, and voice
- Any of the 8 standard classes
- Personality: chosen from 10 personality types including Maverick, Wildcard, Professional, and Bruiser
- Loadout and equipment
Custom recruits are subject to permadeath in the same way as story companions. Recruited Operator names and backstories are fully customisable; there is no XCOM-style earned nickname pool.
Species choice is purely cosmetic: Bit Reactor has confirmed no species or faction has better weapon proficiencies, so no pick is mechanically stronger than another. Outfits also do not impact gameplay.
Roster Limits
Players start with a maximum of 7 Operators and can grow the roster to a cap of 20, expanded through Den upgrades, story progression, and Authored Operators joining the squad.
Clone Trooper Customisation
Clone armour cosmetics are available from the start, with a selection of paint jobs and patterns for helmets and armour, and Clone Trooper helmets apply a voice modulation effect. Clone Trooper Operators themselves unlock after a certain point in the story, at which point a full clone squad is possible. Mandalorian armour is the exception to the cosmetic wardrobe: only Cly Kullervo can wear it.
Astromech Droids
Players can also build Astromech droids as squad members at the character terminal. Available models include the familiar R2 and R3 series, as well as BR-1: a new Astromech model designed specifically for Zero Company by Bit Reactor.
Classes
There are 12 classes in total: 8 standard and 4 exotic.
Standard Classes (available to all)
| Class | Role |
|---|---|
| Assault | Aggressive frontline combat |
| Heavy | Armour and suppression |
| Sharpshooter | Long-range precision |
| Soldier | Balanced all-rounder |
| Scoundrel | Mobility and disruption |
| Gunslinger | Dual-wield / rapid fire |
| Scout | Reconnaissance and flanking |
| Medic | Healing and support |
Exotic Classes (story characters only)
Exotic classes are tied to specific characters or unit types and cannot be freely assigned.
| Class | Character |
|---|---|
| Jedi Padawan | Tel-Rea Vokoss |
| Mandalorian | Cly Kullervo |
| Astromech | Custom-built Astromech droids |
| Unknown | Not yet confirmed |
References
| # | Source | Date |
|---|---|---|
| 1 | EA: Introducing Star Wars Zero Company | 19 Apr 2025 |
| 2 | pcgames.de: Exclusive preview | Mar 2026 |
| 3 | EA: Answering the Internet’s Biggest Questions (community Q&A) | 21 Jul 2026 |
If information is missing, it has not been confirmed by an official or press source.