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Crises

Figures on this page were checked against the launch build on 30 Aug 2026. See Game Updates.

Overview

A Crisis is a time-critical Operation that blocks an enemy upgrade. Each Cycle the Infinite Coil improves its forces, and a Crisis is the chance to stop one of those improvements before it lands. Ignore it and the upgrade is permanent for the rest of the campaign, which makes a Crisis the only Operation whose cost is paid by not running it.

There are six, and every one costs exactly 25 Intel, the cheapest tier in the game. Nothing else on the HoloTable is priced uniformly. Blocking an enemy upgrade is deliberately never the thing a player cannot afford.

They are also the only Operations whose reward text describes what they prevent rather than what they pay.

The Six Crises

Augmented Units

25 Intel · 1 Cycle

The intercepted transmission led us to another secret Coil factory. We can slice into its control computer to sabotage more droid augmentations.

  • Destroy Unstable Baradium-Core needs the BXM A crisis in play: Inflicts a crisis effect
  • Destroy Shredder Rounds needs the BXM B crisis in play: Inflicts a crisis effect
  • Destroy Deadly Optimization needs the BXS A crisis in play: Inflicts a crisis effect
  • Destroy Streamlined Profile needs the BXS B crisis in play: Inflicts a crisis effect, Destroy Coil Upgrade

Cultic Indoctrination

25 Intel · 1 Cycle

We traced the transmission to a secret Coil training facility. Time for some good old fashioned sabotage.

  • Destroy Shocking Strike needs the Striker A crisis in play: Inflicts a crisis effect
  • Destroy Fleet Footed needs the Striker B crisis in play: Inflicts a crisis effect
  • Destroy Adaptive Response needs the Enforcer A crisis in play: Inflicts a crisis effect
  • Destroy Deadly Reflexes needs the Enforcer B crisis in play: Inflicts a crisis effect, Destroy Coil Upgrade

Dark Knowledge

25 Intel · 1 Cycle

The intercepted transmission leads us to another secret Coil training camp, this one practicing indoctrination techniques we've seen at other facilities.

  • Destroy Shocking Strike needs the Striker A crisis in play: Inflicts a crisis effect
  • Destroy Fleet Footed needs the Striker B crisis in play: Inflicts a crisis effect
  • Destroy Adaptive Response needs the Enforcer A crisis in play: Inflicts a crisis effect
  • Destroy Deadly Reflexes needs the Enforcer B crisis in play: Inflicts a crisis effect
  • Destroy Aggressive Response needs the Brute A crisis in play: Inflicts a crisis effect
  • Destroy Dull Senses needs the Brute B crisis in play: Inflicts a crisis effect
  • Destroy Resonant Healing needs the Captain A crisis in play: Inflicts a crisis effect
  • Destroy Cleansing Heal needs the Captain B crisis in play: Inflicts a crisis effect, Destroy Coil Upgrade

Droid Tech

25 Intel · 1 Cycle

We traced the intercepted transmission to discover a secret factory upgrading battle droids for the Coil. If we act quickly, we can sabotage it.

  • Destroy Retaliation Protocols needs the B1 A crisis in play: Inflicts a crisis effect
  • Destroy Targeting Modules needs the B1 B crisis in play: Inflicts a crisis effect
  • Destroy Advanced Explosives needs the B2 A crisis in play: Inflicts a crisis effect
  • Destroy Plated Armor needs the B2 B crisis in play: Inflicts a crisis effect, Destroy Coil Upgrade

Elite Techniques

25 Intel · 1 Cycle

We traced the cultic transmission to an elite Coil training camp. If we act quickly, we can sabotage it.

  • Destroy Aggressive Response needs the Brute A crisis in play: Inflicts a crisis effect
  • Destroy Dull Senses needs the Brute B crisis in play: Inflicts a crisis effect
  • Destroy Resonant Healing needs the Captain A crisis in play: Inflicts a crisis effect
  • Destroy Cleansing Heal needs the Captain B crisis in play: Inflicts a crisis effect, Destroy Coil Upgrade

Recursive Growth

25 Intel · 1 Cycle

Using the intercepted transmission, we discovered another secret battle droid upgrade facility, this one using technologies salvaged from other factories.

  • Destroy Retaliation Protocols needs the B1 A crisis in play: Inflicts a crisis effect
  • Destroy Targeting Modules needs the B1 B crisis in play: Inflicts a crisis effect
  • Destroy Advanced Explosives needs the B2 A crisis in play: Inflicts a crisis effect
  • Destroy Plated Armor needs the B2 B crisis in play: Inflicts a crisis effect
  • Destroy Unstable Baradium-Core needs the BXM A crisis in play: Inflicts a crisis effect
  • Destroy Shredder Rounds needs the BXM B crisis in play: Inflicts a crisis effect
  • Destroy Deadly Optimization needs the BXS A crisis in play: Inflicts a crisis effect
  • Destroy Streamlined Profile needs the BXS B crisis in play: Inflicts a crisis effect, Destroy Coil Upgrade
  • Enemies for the upgrade system a Crisis blocks
  • Operations for the three kinds and the full list
  • Cycles for the clock every Crisis runs against

References

#SourceDate
1Star Wars Zero Company in-game HoloTable: Crisis listings, costs and effectsSep 2026

If information is missing, it has not yet been confirmed. Corrections are welcome.

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