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ClassesOverview

Classes

Overview

Star Wars Zero Company features a 12-class system covering a range of combat roles. In game the system is labelled Specialization, and the two words mean the same thing throughout this wiki. Classes are divided into standard (8 classes, available to most recruits) and exotic (4 classes, restricted to specific story characters).

Each operator’s combat kit is built from four components:

  1. Talent: a fixed or pooled ability unique to the operator, separate from class
  2. Weapon Class: one of four weapon types: Longarm, Repeater, Rifle, or Pistol
  3. Primary Specialization: the operator’s main class (chosen at creation, changeable later)
  4. Secondary Specialization: a second class unlocked midway through the campaign, creating a dual-class combination

The secondary specialization is the same system as the primary (any standard class), allowing a wide range of two-class permutations for each operator. The selection screen labels the slots Spec 1 and Spec 2, and a class equipped in one slot is locked in the other, so an operator cannot take the same specialization twice.

Talent, Weapon Class and Specialization are chosen at separate steps of operator creation and are fully independent of each other: any weapon can be paired with any class, and any Universal Talent with any combination of the two.

Standard Classes (8)

Every standard class fills four ability slots: one Ultimate, one Standard, and two Passives. The Heavy is the exception, carrying a third passive, Intimidating Posture, for five in all. Each class has its own page with the full ability set and its per-rank upgrade values.

IconClassUltimateRole
Assault class iconAssaultSweeping SalvoFrontline fighter that excels at maneuvering to score medium to close-range kills against targets hiding in cover
Gunslinger class iconGunslingerOpen FireSpecialises in multi-target blaster attacks and fast strikes across numerous targets
Heavy class iconHeavyBulwarkFrontline combatant, thickly armoured and tough; specialises in survivability and soaking up attacks while in the open
Medic class iconMedicMorale BoostExcels at healing and prevention of Injuries; can also boost teammates physically and psychologically
Scoundrel class iconScoundrelEasy MarkWildcard, adept at taking advantage of situations without much preparation, making the most of every opportunity
Scout class iconScoutAmbushTactical operator trained in ambush and reconnaissance; planning and timing benefit the entire team, creating opportunities
Sharpshooter class iconSharpshooterPrecision ShotExpert marksman excelling at long-range engagements; focused on singling out and defeating chosen enemies
Soldier class iconSoldierRocket StrikeMainstay offensive unit engaging at close to medium range with melee, grenades, heavy blaster fire, and a rocket launcher

Class icons are the official emblems from EA’s Specializations Hub .

Planning a squad? The Loadout Builder combines a Talent, a weapon class, and two Specializations into a single ability list, and any build can be shared as a link. Each class page carries the rank-by-rank values for its own abilities, and Talents the values for both Talent sets.

Ultimates

Every class Ultimate is paid from the shared Advantage pool rather than from Action Points.

ClassUltimateEffect
AssaultSweeping SalvoDamage and Disoriented to all enemies in a large cone
GunslingerOpen FireFire 2 times at any combination of enemies
HeavyBulwarkTaunts all enemies in the target area; +2 Defense for the turn
MedicMorale BoostThis operator and nearby allies rise to 4 stacks of Morale
ScoundrelEasy MarkMarks an enemy so the Scoundrel Assists the next ally to attack it
ScoutAmbushSurprise attack; damage scales with the Advantage spent
SharpshooterPrecision ShotA calculated blaster shot that always hits
SoldierRocket StrikeA rocket that explodes on impact, damaging all targets in the blast

Ambush is the exception to how that pool is spent: rather than a set price it takes the squad’s entire Advantage pool, needing at least 4 banked to fire and converting each point into extra damage. The set prices are not fixed either, since ranking an Ultimate up can lower its cost: Open Fire is 9 Advantage at rank I and 7 at rank II, and Easy Mark 7 at rank I and 5 at rank III. See the Focus Tree.

Exotic Classes (4)

Exotic classes are restricted to specific story characters based on their nature. They cannot be assigned to generic recruits, and only one of each (the Astromech excepted) can be fielded at a time. See Exotic Classes for the full breakdown.

Jedi Padawan

Locked to Tel-Rea Vokoss. Built around Force abilities and dual-lightsaber combat; confirmed abilities include Force Push, which moves an enemy out of cover and can push it into a friendly Overwatch zone, and a Force Pull, named by the Forceful trophy. A custom Jedi recruit is not possible; the Jedi slot belongs to Tel-Rea, and Bit Reactor has confirmed that if Tel-Rea dies under permadeath, the Jedi Padawan class is gone for that campaign.

Mandalorian Warrior

Locked to Cly Kullervo. Centred on her jetpack and Mandalorian gear. The jetpack is her Combat Jump unique talent and persists even if Cly respecs into a standard class.

Astromech

Unlike the other exotics, the Astromech class is not locked to a single named character; it is tied to any droid created through the in-game droid builder, where each unit type has different abilities and its own personality. PC Gamer described the astromech they fielded as support/crowd-control-focused, and Bit Reactor confirms Astromechs unlock early in the game, with a full Astromech team possible as soon as they can be recruited (Hawks is required on story missions, but every other slot can always be an Astromech). Developer-cited loadouts include Astromechs packed with firebombs, thermal detonators, and droid poppers.

Astromechs are also the only operators that can take the Built-In Comlink Universal Talent.

An R5-series astromech operator using the Impact Bomb ability, a 1 AP grenade throw dealing 8 damage

Clone Commando

The fourth exotic class belongs to Trick, and is granted late in the campaign when he unlocks his Commando armour. Bit Reactor kept it unannounced before release, so it is found in-game rather than in any pre-launch material.

It works differently to the other three: Trick keeps both Specialization slots and can still take any standard class in either. What the unlock adds is the Clone Armor Training talent (+2 Defense), the For My Brothers passive, and the DC-17M Weapon System, a reconfigurable blaster with Longarm, grenade launcher, and repeating modes that no other Operator can carry. See Exotic Classes.

Talents

Every operator has a Talent: a distinct layer from their class, carrying an ability that is always active regardless of which class the operator is assigned to. Each operator starts with 1 Talent and 1 Specialization.

  • For authored story characters, talent is fixed and tied to their identity
  • For custom operators, players select from the pool of Universal Talents below
  • Hawks has a unique talent, Fearless Leader, that persists through any specialization change
  • Separately from that talent, Hawks can spend Advantage to refresh 1 AP for any squadmate, once per turn

Talents have their own page, with the full pool, the fixed talents belonging to story operators, and the rank values for both: see Talents.

  • Universal Talents: eleven named, ten selectable by any custom operator and one restricted to Astromechs. Two of them, Thievery and Espionage, pay out in Credits and Intel on the strategy layer rather than in combat
  • Authored Operator Talents: one per story operator, fixed to that character and unavailable to custom recruits

Every Talent is upgradeable in the Focus Tree, the Universal pool to rank IV and the authored talents as high as rank VI.

Class Synergies

Cross-class combinations named in official material:

  • Medic + Gunslinger: Combat Stim grants Stimulant, increasing Ranged Damage across the Gunslinger’s shot output
  • Scoundrel + Sharpshooter: Identify Weakness applies Vulnerable, allowing the Sharpshooter’s next attack to critically hit

Bit Reactor’s community Q&A additionally cites a Gunslinger build that gains action points on a kill, and Bull Rush into a void as an instant-kill tactic for the Assault.

Advantage and Ultimates

Every class has an Ultimate ability that requires a large spend from the squad’s shared Advantage pool. Smaller abilities also draw from the Advantage pool without consuming Action Points. The squad gains +1 Advantage each time it successfully damages an enemy. See Combat System for full Advantage mechanics.

EA’s Specialization Guidance

EA’s official Specialization and Weapon guide, published 28 August 2026, pairs Specializations with playstyles and Weapon Classes. This is the publisher’s own guidance, reproduced as published rather than as a ranking by this wiki:

If youEA suggestsWith
Are new to turn-based tacticsSoldier or AssaultBlaster Rifle
Want to deal as much damage as possibleGunslinger, Soldier, or HeavyRepeater
Prefer long-range combatSharpshooterLongarm Blaster
Like staying mobileAssault or GunslingerBlaster Pistol
Enjoy planning and tactical decisionsScout or ScoundrelNo specific Weapon Class
Prefer supporting your squadMedicNo specific Weapon Class

For Scout, Scoundrel, and Medic, EA states that no particular Weapon Class is needed and advises picking one that suits the operator’s position on the battlefield. It also notes that a second Specialization unlocks later in the campaign, and suggests thinking about combinations at that point.

EA’s stated role for each Specialization, in its own terms:

SpecializationEA describes it as suited to
AssaultStaying mobile, fighting aggressively at medium to close range, pushing enemies out of defensive positions
GunslingerFast flexible attacks, strong damage against multiple enemies, quick offensive turns
HeavyHigh survivability, strong defense, holding the front line
MedicHealing and recovery, supporting the squad, keeping others in the fight
ScoundrelA versatile operator, adapting to changing situations, rewarding timing and opportunity
ScoutTactical advantages, squad support, helping the rest of the team perform better
SharpshooterLong-range combat, precise attacks, rewarding careful positioning
SoldierPerforming well in many situations, combining ranged and melee, an all-round combat role

Respec

Any character (Hawks, story characters, and custom recruits) can respec into any standard class at any time. Exotic classes cannot be reassigned: they are locked permanently to their respective story characters, and their abilities cannot be granted to custom recruits.

Each authored operator’s unique talent persists through a respec, so the talents listed under Authored Operator Talents stay active whatever standard class the character is moved to.

Respeccing is done from the Focus Tree tab in the Den’s Personnel facility, which handles Specializations and Talents alike. Talents are respecced on the same terms as classes: freely, apart from a few specific heroes.

Second Specialization

Operators start with one Specialization, but a second Specialization unlocks after Cycle 18, chosen from the same Focus Tree tab. It applies across the roster at once rather than per Operator.

The exotic classes handle it differently: the Jedi Padawan and Astromech are locked into a second exotic tree, while the Mandalorian Warrior and Trick can take any of the eight standard classes.

A second Specialization means an operator’s ability ring can carry abilities from two classes at once.

References

#SourceDate
1PC Gamer: Hands-on preview Mar 2026
2pcgames.de: Second preview (de) May 2026
3EA: Lead Zero Company To Victory 9 Jun 2026
4Xbox Wire: Tactics Interview (Foertsch & Brawley) 9 Jun 2026
5EA: Specializations Hub Jul 2026
6EA Star Wars on X: loadout customisation video Jul 2026
7EA: Operators hub Aug 2026
8EA Star Wars on X: Sabotage combat clip Jul 2026
9EA: Answering the Internet’s Biggest Questions (community Q&A) 21 Jul 2026
10EA Star Wars: gameplay clips (YouTube / X), ability cards for Identify Weakness II, Easy Mark III, Ambush, Combat Recon IV, Brutal Strike IV, Open Fire II, and Sweeping Salvo III Aug 2026
11EA Help: Specialization and Weapon guide 28 Aug 2026

If information is missing, it has not yet been confirmed. Corrections are welcome.

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