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Labs · internal proof of concept

Loadout Builder

Pick a Talent and two Specializations to see the combined ability loadout. Data comes from the same source as the wiki's Class System page; classes without revealed ability sets show as placeholders. A class equipped in one spec slot is locked in the other, matching the in-game rule.

Talent ability

Sabotage. In combat appears at an upgraded tier as Sabotage III: a Special Action costing 2 Advantage, limited to 3 uses per combat, that triggers an explosive object on the battlefield to detonate, immediately affecting any units nearby

Spec 1

Spec 2

Spec 1

Assault

Sweeping Salvo Ultimate

Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone

Bull Rush Standard

Charge into an enemy, dealing Melee Damage and pushing it backwards

Fleet of Foot Passive

Increases this Operator's First Movement by 1.0m

Spec 2

Medic

Morale Boost Ultimate

This Operator and all nearby allies increase to 4 stacks of Morale

Combat Stim Standard

Grants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage

Lifesaving Measures Passive

Medpacs used by this Operator restore an additional +10% Health

Not for public consumption: this page is unlinked and noindexed. All data from official EA sources documented on the Class System page.