Labs · internal proof of concept
Loadout Builder
Pick a Talent and two Specializations to see the combined ability loadout. Data comes from the same source as the wiki's Class System page; classes without revealed ability sets show as placeholders. A class equipped in one spec slot is locked in the other, matching the in-game rule.
Talent ability
Sabotage. In combat appears at an upgraded tier as Sabotage III: a Special Action costing 2 Advantage, limited to 3 uses per combat, that triggers an explosive object on the battlefield to detonate, immediately affecting any units nearby
Spec 1
Spec 2
Spec 1
Assault
Sweeping Salvo Ultimate
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone
Bull Rush Standard
Charge into an enemy, dealing Melee Damage and pushing it backwards
Fleet of Foot Passive
Increases this Operator's First Movement by 1.0m
Spec 2
Medic
Morale Boost Ultimate
This Operator and all nearby allies increase to 4 stacks of Morale
Combat Stim Standard
Grants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage
Lifesaving Measures Passive
Medpacs used by this Operator restore an additional +10% Health
Not for public consumption: this page is unlinked and noindexed. All data from official EA sources documented on the Class System page.